Difference between revisions of "GTM EMP Adv."
BlueFlames (talk | contribs) (→Veteran Comments: - Expanding on my previous remarks.) |
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− | The main problem with this weapon is that it's a double edged sword, if | + | The main problem with this weapon is that it's a double edged sword, if you're too close to your enemy, your sensors get screwed up, too. The solution: use this weapon at its maximum effective range. |
Revision as of 13:40, 12 May 2008
GTM-14 EM Pulse Adv.
File:EMP Adv 320x240.jpg |
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The GTM-14 EM Pulse Adv. |
Tech Room Data
The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.
Performance
Statistics
Range | 1 375 m | |
Reload time | 2.0 s | |
Velocity | 275 ms-1 | |
Base Damage | 45 | |
Armor Damage | Full | 45 |
Shield Damage | Good | 36 |
Subsystem Damage | Average | 22.5 |
Shockwave Radius | 80 / 300 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 2.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Causes EMP within it's shockwave radius.
Veteran Comments
The main problem with this weapon is that it's a double edged sword, if you're too close to your enemy, your sensors get screwed up, too. The solution: use this weapon at its maximum effective range.
Even after it seemed like everything was fine, I still got some residual effects every now and then. Not the HUD flickering, but I did get some random target changes.