Difference between revisions of "Talk:Modelling"
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* You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. [[User:Selectah|Selectah]] 03:15, 26 September 2007 (CDT) | * You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. [[User:Selectah|Selectah]] 03:15, 26 September 2007 (CDT) | ||
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+ | '''Looking for answers =) | ||
I am wondering what the parameters are for restricting "layer/group/object" names and classification? | I am wondering what the parameters are for restricting "layer/group/object" names and classification? | ||
I'll post the answers as I find them. | I'll post the answers as I find them. |
Revision as of 03:50, 27 March 2008
Time to update the poly and texture values?
Less than 2k polies for a fighter? And using a 512² map for it? That seems pretty outdated. I'm not sure about all values, but 10k for the lod 0 of a fighter shouldn't really be a problem anymore. And 1024² seems to be more the standard for fighter textures. Some mods start going even higher already.
- You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. Selectah 03:15, 26 September 2007 (CDT)
Looking for answers =)
I am wondering what the parameters are for restricting "layer/group/object" names and classification?
I'll post the answers as I find them.