Difference between revisions of "Talk:Modelling"
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'''Looking for answers =) | '''Looking for answers =) | ||
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I am wondering what the parameters are for restricting "layer/group/object" names and classification? | I am wondering what the parameters are for restricting "layer/group/object" names and classification? | ||
− | I'll post the answers as I find them. | + | I'll post the answers as I find them. Mainly a useful outline readily available to name objects and groups with 3DS Max 4 and the pof converter. I am using Rhino 3 for my primary modeler. Exporting as dxf R12 seems to work well enough. Max imports by layer name as a selectable option as well. So I guess I really need to know what the names should be for everything to read right. |
Latest revision as of 03:53, 27 March 2008
Time to update the poly and texture values?
Less than 2k polies for a fighter? And using a 512² map for it? That seems pretty outdated. I'm not sure about all values, but 10k for the lod 0 of a fighter shouldn't really be a problem anymore. And 1024² seems to be more the standard for fighter textures. Some mods start going even higher already.
- You're specifically talking about FreeSpace 2 SCP, no? Also, there seems to be something broken in your signature. Selectah 03:15, 26 September 2007 (CDT)
Looking for answers =)
I am wondering what the parameters are for restricting "layer/group/object" names and classification?
I'll post the answers as I find them. Mainly a useful outline readily available to name objects and groups with 3DS Max 4 and the pof converter. I am using Rhino 3 for my primary modeler. Exporting as dxf R12 seems to work well enough. Max imports by layer name as a selectable option as well. So I guess I really need to know what the names should be for everything to read right.