Difference between revisions of "Talk:Character-driven campaigns"
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Overhauled Mobius' initial page to remove some POV statements and present a more neutral, factual article. I may simply suggest deletion here, because nobody actually uses this term, so it's a case of original research. This page is more of an attempt to create and propagate a term than to describe something already in use. That said, I personally like the page, and if folks want to keep it, it should stay. [[User:General Battuta|General Battuta]] 03:11, 9 June 2009 (UTC) | Overhauled Mobius' initial page to remove some POV statements and present a more neutral, factual article. I may simply suggest deletion here, because nobody actually uses this term, so it's a case of original research. This page is more of an attempt to create and propagate a term than to describe something already in use. That said, I personally like the page, and if folks want to keep it, it should stay. [[User:General Battuta|General Battuta]] 03:11, 9 June 2009 (UTC) | ||
− | *It's still POV, since it considers only Sync, Transcend, and Blue Planet. Also I have problems with the typical features section. I'm not sure that a good CDC *must* involve a lot of intrasystem travel, for instance. This article was clearly written with these three campaigns in mind. Give me some time for another read-through, and I'll say more. - [[User:TopAce|TopAce]] 13:06, 9 June 2009 (UTC) | + | *It's still POV, since it considers only Sync, Transcend, and Blue Planet. Also I have problems with the typical features section. I'm not sure that a good CDC *must* involve a lot of intrasystem travel, for instance. This article was clearly written with these three campaigns in mind. Give me some time for another read-through, and I'll say more. <br> Here are my further comments: |
+ | *The article needs a better intro. The current one only says that the aforementioned three campaigns are character-driven ones. | ||
+ | *The Required skills section says that CDCs must have cutscenes. Why? Cutscenes aren't obligatory to tell a story well. Homesick and Derelict didn't have cutscenes yet people liked these campaigns' stories very well. | ||
+ | *The assertion that CDCs require mods is plain bullsh**. What's wrong with vanilla FreeSpace that prevents any FREDder from making a character-driven campaign? | ||
+ | *The article also says that because of BP and Transcend, the number of CDCs is expected to grow. Who says this and based on what info? | ||
+ | *"Character-driven campaigns are a good way to tell original stories and "escape" from classic military experiences in which the player has to do certain things with poor or nonexistent degrees of mystery and adventure." This paragraph is entirely biased. So campaigns that center around telling a war story (=giving military experience) are just not good for telling a story? Also on whose standards do these campaigns lack mystery and adventure? Both FS campaigns (in my view) were full of mystery. I asked myself: Who's this female voice and why is she telling me about a race extinghuished by the Shivans? What's this ETAK? What's up with this portal named Knossos? Also, the loop missions were adventurous, [[Playing Judas]] was an adventure. - [[User:TopAce|TopAce]] 13:06, 9 June 2009 (UTC) |
Revision as of 13:21, 9 June 2009
Overhauled Mobius' initial page to remove some POV statements and present a more neutral, factual article. I may simply suggest deletion here, because nobody actually uses this term, so it's a case of original research. This page is more of an attempt to create and propagate a term than to describe something already in use. That said, I personally like the page, and if folks want to keep it, it should stay. General Battuta 03:11, 9 June 2009 (UTC)
- It's still POV, since it considers only Sync, Transcend, and Blue Planet. Also I have problems with the typical features section. I'm not sure that a good CDC *must* involve a lot of intrasystem travel, for instance. This article was clearly written with these three campaigns in mind. Give me some time for another read-through, and I'll say more.
Here are my further comments: - The article needs a better intro. The current one only says that the aforementioned three campaigns are character-driven ones.
- The Required skills section says that CDCs must have cutscenes. Why? Cutscenes aren't obligatory to tell a story well. Homesick and Derelict didn't have cutscenes yet people liked these campaigns' stories very well.
- The assertion that CDCs require mods is plain bullsh**. What's wrong with vanilla FreeSpace that prevents any FREDder from making a character-driven campaign?
- The article also says that because of BP and Transcend, the number of CDCs is expected to grow. Who says this and based on what info?
- "Character-driven campaigns are a good way to tell original stories and "escape" from classic military experiences in which the player has to do certain things with poor or nonexistent degrees of mystery and adventure." This paragraph is entirely biased. So campaigns that center around telling a war story (=giving military experience) are just not good for telling a story? Also on whose standards do these campaigns lack mystery and adventure? Both FS campaigns (in my view) were full of mystery. I asked myself: Who's this female voice and why is she telling me about a race extinghuished by the Shivans? What's this ETAK? What's up with this portal named Knossos? Also, the loop missions were adventurous, Playing Judas was an adventure. - TopAce 13:06, 9 June 2009 (UTC)