Difference between revisions of "Subobject and subsystem properties"

From FreeSpace Wiki
Jump to: navigation, search
(Linked the detail box properties to the detail box article)
m (Subobject Properties: fvec, uvec)
Line 19: Line 19:
  
 
===$uvec===
 
===$uvec===
 +
The "up" direction of a multipart turret. Usually it stands perpendicular to the ship surface. Doesn't need to be specified for multiparts with a vertical rotation axis.
 
===$fvec===
 
===$fvec===
 +
The direction the front of a multipart turret will be facing. Doesn't need to be specified for multiparts with a vertical rotation axis.
 
===$name===
 
===$name===

Revision as of 07:33, 22 November 2009

Introduction

This page documents the properties that can be applied to subobjects.

Subobject Properties

TODO: For now, just listing everything parsed in the code (a more logical organization probably exists)

$triggered

$dumb_rotate

$special

$no_collisions

Prevents collision detection from occurring on this subobject and all of its children (recursively).

$nocollide_this_only

Prevents collision detection from occurring on this subobject only (children collide normally).

$collide_invisible

Allows full collision detection for things painted with the special "invisible" texture (normally ships collide but weapons do not)

$gun_rotation

$detail_box

$box_min

$box_max

$uvec

The "up" direction of a multipart turret. Usually it stands perpendicular to the ship surface. Doesn't need to be specified for multiparts with a vertical rotation axis.

$fvec

The direction the front of a multipart turret will be facing. Doesn't need to be specified for multiparts with a vertical rotation axis.

$name