Difference between revisions of "The Second Great War Part II"
From FreeSpace Wiki
m (moved Second Great War Part II to The Second Great War Part II: There is a "The" in the actual campaign title.) |
(→Comments: complementing my comment) |
||
Line 17: | Line 17: | ||
:"''Actually, in terms of mindless 'let's blow a whole ton of **** up,' it's rather enjoyable. For instance, I fondly remember one mission where you single-handedly have to take out about 18 or so assorted Shivan cruisers and corvettes. (Turns out a double Helios more than smashes a Cain to smithereens.) However, if you're looking for a coherent story and sensible ship use, it's probably not your cup of tea.''" ~Mongoose, HLP | :"''Actually, in terms of mindless 'let's blow a whole ton of **** up,' it's rather enjoyable. For instance, I fondly remember one mission where you single-handedly have to take out about 18 or so assorted Shivan cruisers and corvettes. (Turns out a double Helios more than smashes a Cain to smithereens.) However, if you're looking for a coherent story and sensible ship use, it's probably not your cup of tea.''" ~Mongoose, HLP | ||
− | ::The readme file warns you that you should use time compression often. That's right. You usually have to reach jump nodes 20k meters away from you or wait for hostiles who must cover the same amount of distance. In terms of mission design, it's as simple as you can imagine. There are a few inspect-this-and-that missions, but most of the times you're only fighting seemingly endless waves of fighters and bombers who are hopelessly trying to do some harm to something you have to defend. Worse, there are missions where everyone in your squad flies bomber and you have to take down a lot of corvettes, destroyers, and even juggernauts(!) in one mission. Often they don't bother to launch fighters. You will collect a lot of kills and medals in this campaign, and you'll be promoted a few ranks also (one of the missions has awarded me 100,000 points for no apparent reason). | + | ::The readme file warns you that you should use time compression often. That's right. You usually have to reach jump nodes 20k meters away from you or wait for hostiles who must cover the same amount of distance. In terms of mission design, it's as simple as you can imagine. There are a few inspect-this-and-that missions, but most of the times you're only fighting seemingly endless waves of fighters and bombers who are hopelessly trying to do some harm to something you have to defend. Worse, there are missions where everyone in your squad flies bomber and you have to take down a lot of corvettes, destroyers, and even juggernauts(!) in one mission. Often they don't bother to launch fighters. You will collect a lot of kills and medals in this campaign, and you'll be promoted a few ranks also (one of the missions has awarded me 100,000 points for no apparent reason). There is some sort of story deep within the Command and mission briefings, but they're badly written, and it quickly turns out you don't need to understand the intended storyline to keep playing. |
==Availability== | ==Availability== |
Revision as of 18:15, 10 January 2010
The Second Great War Part II is a 30-mission campaign for FreeSpace 2 by C "Sunil" Reddy.
Contents
Overview
Author: C "Sunil" Reddy
Originally posted: 06/22/00
Mods: stars.tbl
Missions: 30
Description
- 12 years after the Second Great War, we discover some more Shivans in an uninhabited system on the other side of Terran space. This campaign is sequel to the Second Great War, in which we set up a blockade, and then go on the offensive. This campaign has many unique things, such as civil wars, a juggernaut on our side, a Colossus on the enemy side, multiple Sathanas and Colossus juggernauts, bombing runs, unique recon missions, and a collapse node, but you are on the wrong side of it. How will you survive?
Comments
The campaign is widely derided in the FreeSpace community as one of the worst third-party campaigns ever to be released. However, for some people, the campaign is so bad that it has come full circle and crossed the "so bad it's good" line. Whether to regard it as a terrible campaign or a MST3K-style funny/stupid campaign is a matter of individual preference.
- "Actually, in terms of mindless 'let's blow a whole ton of **** up,' it's rather enjoyable. For instance, I fondly remember one mission where you single-handedly have to take out about 18 or so assorted Shivan cruisers and corvettes. (Turns out a double Helios more than smashes a Cain to smithereens.) However, if you're looking for a coherent story and sensible ship use, it's probably not your cup of tea." ~Mongoose, HLP
- The readme file warns you that you should use time compression often. That's right. You usually have to reach jump nodes 20k meters away from you or wait for hostiles who must cover the same amount of distance. In terms of mission design, it's as simple as you can imagine. There are a few inspect-this-and-that missions, but most of the times you're only fighting seemingly endless waves of fighters and bombers who are hopelessly trying to do some harm to something you have to defend. Worse, there are missions where everyone in your squad flies bomber and you have to take down a lot of corvettes, destroyers, and even juggernauts(!) in one mission. Often they don't bother to launch fighters. You will collect a lot of kills and medals in this campaign, and you'll be promoted a few ranks also (one of the missions has awarded me 100,000 points for no apparent reason). There is some sort of story deep within the Command and mission briefings, but they're badly written, and it quickly turns out you don't need to understand the intended storyline to keep playing.
Availability
The campaign is still available from the Volitionwatch Archives. However, the Volitionwatch Archives are not being maintained anymore, so it is just a matter of time before the below link stops functioning.