Difference between revisions of "The Second Great War Part II"

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'''The Second Great War Part II''' is a 30-mission campaign for ''FreeSpace 2'' by C. "Sunil" Reddy.
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'''The Second Great War Part II''' is a 30-mission campaign for ''FreeSpace 2'' by C "Sunil" Reddy.
  
 
==Overview==
 
==Overview==
Author: C. "Sunil" Reddy
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Author: C "Sunil" Reddy
  
 
Originally posted: 06/22/00
 
Originally posted: 06/22/00
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==Description==
 
==Description==
''This campaign is a sequel to the Second Great War.''
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:''12 years after the Second Great War, we discover some more Shivans in an uninhabited system on the other side of Terran space.  This campaign is sequel to the Second Great War, in which we set up a blockade, and then go on the offensive.  This campaign has many unique things, such as civil wars, a juggernaut on our side, a Colossus on the enemy side, multiple Sathanas and Colossus juggernauts, bombing runs, unique recon missions, and a collapse node, but you are on the wrong side of it. How will you survive?''
  
:''Twelve years after the Second Great War, the Alliance once again encounters their nemesis, the [[Shivans]], in an uninhabited system on the far side of Terran spaceFollowing a successful blockade of the invading Shivan onslaught, Command does what they have been preparing for ever since the second incursion - the GTVA goes on the offensive. But all is not well when they find themselves trapped on the wrong side of a collapsed node. Featuring a civil war, hostile and friendly juggernauts and a diverse array of missions including recon, bombing, space superiority and many more, The Second Great War Part II asks only one question... How will you survive?''
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==Comments==
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The campaign is widely derided in the FreeSpace community as one of the worst third-party campaigns ever to be releasedHowever, for some people, the campaign is so bad that it has come full circle and crossed the "so bad it's good" line. Whether to regard it as a terrible campaign or a [http://www.mst3k.com/ MST3K]-style funny/stupid campaign is a matter of individual preference.
  
==Comments==
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:"''Actually, in terms of mindless 'let's blow a whole ton of **** up,' it's rather enjoyable.  For instance, I fondly remember one mission where you single-handedly have to take out about 18 or so assorted Shivan cruisers and corvettes. (Turns out a double Helios more than smashes a Cain to smithereens.) However, if you're looking for a coherent story and sensible ship use, it's probably not your cup of tea.''" ~Mongoose, HLP
This campaign is considered the greatest of the many mod projects undertaken for FreeSpace 2, despite its lack of major mods and its predating the source code release. It manages, through slick FREDding, an incredibly engaging storyline and clever dialogue, to completely immerse the player in the FreeSpace universe, and it provides an unmatched playing experience. Technically essentially flawless, and artistically sublime, The Second Great War Part II has been called "The fan's FreeSpace 3". Although sadly this can never be an official appellation without Volition giving the project its blessing, very few people in the FreeSpace community disagree with the label.
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::The readme file warns you that you should use time compression often. That's right. You usually have to reach jump nodes 20k meters away from you or wait for hostiles who must cover the same amount of distance. In terms of mission design, it's as simple as you can imagine. There are a few inspect-this-and-that missions, but most of the times you're only fighting seemingly endless waves of fighters and bombers who are hopelessly trying to do some harm to something you have to defend. Worse, there are missions where everyone in your squad flies bomber and you have to take down a lot of corvettes, destroyers, and even juggernauts(!) in one mission. Often they don't bother to launch fighters. You will collect a lot of kills and medals in this campaign, and you'll be promoted a few ranks also (one of the missions has awarded me 100,000 points for no apparent reason). There is some sort of story deep within the Command and mission briefings, but they're badly written, and it quickly turns out you don't need to understand the intended storyline to keep playing.
  
 
==Availability==
 
==Availability==
The campaign is still available from the VolitionWatch Archives, and has been mirrored in several places, ensuring it cannot be lost to the vagaries of the internet. Considering that almost every FreeSpace fan maintains a copy on his or her local computer, the campaign is sure to remain widely available far into the future.
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The campaign is still available from the Volitionwatch Archives. However, the Volitionwatch Archives are not being maintained anymore, so it is just a matter of time before the below link stops functioning.
  
 
*[http://archives.volitionwatch.com/download/fs2mission/GW2Part2.zip Direct link to the Volitionwatch Archives] (may not work).
 
*[http://archives.volitionwatch.com/download/fs2mission/GW2Part2.zip Direct link to the Volitionwatch Archives] (may not work).

Revision as of 07:16, 4 April 2010

The Second Great War Part II is a 30-mission campaign for FreeSpace 2 by C "Sunil" Reddy.

Overview

Author: C "Sunil" Reddy

Originally posted: 06/22/00

Mods: stars.tbl

Missions: 30

Description

12 years after the Second Great War, we discover some more Shivans in an uninhabited system on the other side of Terran space. This campaign is sequel to the Second Great War, in which we set up a blockade, and then go on the offensive. This campaign has many unique things, such as civil wars, a juggernaut on our side, a Colossus on the enemy side, multiple Sathanas and Colossus juggernauts, bombing runs, unique recon missions, and a collapse node, but you are on the wrong side of it. How will you survive?

Comments

The campaign is widely derided in the FreeSpace community as one of the worst third-party campaigns ever to be released. However, for some people, the campaign is so bad that it has come full circle and crossed the "so bad it's good" line. Whether to regard it as a terrible campaign or a MST3K-style funny/stupid campaign is a matter of individual preference.

"Actually, in terms of mindless 'let's blow a whole ton of **** up,' it's rather enjoyable. For instance, I fondly remember one mission where you single-handedly have to take out about 18 or so assorted Shivan cruisers and corvettes. (Turns out a double Helios more than smashes a Cain to smithereens.) However, if you're looking for a coherent story and sensible ship use, it's probably not your cup of tea." ~Mongoose, HLP
The readme file warns you that you should use time compression often. That's right. You usually have to reach jump nodes 20k meters away from you or wait for hostiles who must cover the same amount of distance. In terms of mission design, it's as simple as you can imagine. There are a few inspect-this-and-that missions, but most of the times you're only fighting seemingly endless waves of fighters and bombers who are hopelessly trying to do some harm to something you have to defend. Worse, there are missions where everyone in your squad flies bomber and you have to take down a lot of corvettes, destroyers, and even juggernauts(!) in one mission. Often they don't bother to launch fighters. You will collect a lot of kills and medals in this campaign, and you'll be promoted a few ranks also (one of the missions has awarded me 100,000 points for no apparent reason). There is some sort of story deep within the Command and mission briefings, but they're badly written, and it quickly turns out you don't need to understand the intended storyline to keep playing.

Availability

The campaign is still available from the Volitionwatch Archives. However, the Volitionwatch Archives are not being maintained anymore, so it is just a matter of time before the below link stops functioning.