Difference between revisions of "TerSlashBlue"

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*Weapon is capable of easily damaging  even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]
 
*Weapon is capable of easily damaging  even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]
 
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]
 
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]
*Weapon refire rate does not change across all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]
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*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]
  
 
===Veteran Comments===
 
===Veteran Comments===

Revision as of 11:42, 6 June 2010

The Bull Frost Tactical Beam, also known as the TerSlashBlue, is a tactical slashing beam cannon used by the GTVA in the FreeSpace 2 mod Blue Planet. The Bull Frost has damage ratings similar to the Aurora Wake beam, as well as the same effective range, but exhibits a much shorter recharge time and beam lifetime. It serves as the secondary armament of the Raynor- and Titan-class destroyers.

Description

Blue Planet Tech Room Description

One of a new generation of Terran weapons systems, the 'Bull Frost' tactical beam is a product of the Threat Exigency Initiative's adaptation of Shivan beam technology. Using the Akheton Corporation's adaptive fire control suite, a dedicated meson reactor, and a cryogenic slurry heat sink, the Bull Frost offers rapid-fire engagement options against multiple turrets and subsystems. The Bull Frost serves as the primary armament of the Diomedes strike corvette and as a battery weapon on the Raynor-class and Titan-class destroyers.

Performance

Statistics

Range 6 750 m
Recharge Time 10 s
Beam Lifetime 2.3 s
Type: Slashing
Shots 1
Damage per second 2 338
Damage per second (sustained) 538
Damage per pulse 5 376


Notes

  • Weapon is a beam cannon (beam)
  • Weapon is capable of easily damaging even larger vessels (Huge)
  • Weapon cannot be mounted on small ships (Big Ship)
  • Weapon refire rate is the same on all difficulty levels (same turret cooldown)

Veteran Comments

Please read the Veteran Comments policy before editing this section.