Difference between revisions of "Script - Zoom"
From FreeSpace Wiki
m (A bit of cleanup.) |
(New Config options and FRED interface) |
||
| Line 1: | Line 1: | ||
This script enables you to zoom your view so precise aiming is easier. | This script enables you to zoom your view so precise aiming is easier. | ||
| + | It includes a config file that specifies the values the script will use. It also features a FRED SEXP interface so A FREDer can force a zoom-in (or -out) as needed. | ||
| + | For more documentation check out [http://www.hard-light.net/forums/index.php?topic=70411.0 this thread]. | ||
== Table Entry == | == Table Entry == | ||
| − | * To use create an file called '''zoom-sct.tbm''' in your date/tables directory and paste the following code into it: | + | * To use create an file called '''zoom-sct.tbm''' in your ''date/tables'' directory and paste the following code into it: |
<pre> | <pre> | ||
#Conditional Hooks | #Conditional Hooks | ||
$Application: FS2_Open | $Application: FS2_Open | ||
| − | $On | + | $On Game Init: |
[ | [ | ||
| − | -- | + | ------------------------------------------------------------- |
| − | + | -------- utility functions -------- | |
| − | + | ------------------------------------------------------------- | |
| − | + | function trim(s) | |
| − | transitionTime = | + | return (s:gsub("^%s*(.-)%s*$", "%1")) |
| − | + | end | |
| − | + | ||
| − | + | function isAllIdent(check) | |
| + | check = check:lower() | ||
| + | if check == "**all**" then | ||
| + | return true | ||
| + | else | ||
| + | return false | ||
| + | end | ||
| + | end | ||
| + | |||
| + | function indexOf(t,val) | ||
| + | for k,v in ipairs(t) do | ||
| + | if v == val then | ||
| + | return k | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | ------------------------------------------------------------- | ||
| + | ---- defining functions used for parsing the config file ---- | ||
| + | ------------------------------------------------------------- | ||
| + | |||
| + | -- gets the next line out of the file | ||
| + | local function getNextLine(file) | ||
| + | if file:isValid() then | ||
| + | local line = file:read("*l") | ||
| + | return line | ||
| + | else | ||
| + | ba.warning("Invalid file handle pased to readLine function") | ||
| + | return nil | ||
| + | end | ||
| + | end | ||
| + | |||
| + | -- looks up the set function which is connected to the specified keyword | ||
| + | local function getSetFunc(keyword) | ||
| + | keyword = keyword:lower() | ||
| + | for i,v in pairs(setTable) do | ||
| + | index = i:lower() | ||
| + | if index == keyword then | ||
| + | return v | ||
| + | end | ||
| + | end | ||
| + | return nil | ||
| + | end | ||
| + | |||
| + | local function addAllowedShipClass(value) | ||
| + | if isAllIdent(value) then | ||
| + | allowedShips = {} | ||
| + | allowedShips[1] = value | ||
| + | return false | ||
| + | end | ||
| + | if allowedShips[1] == nil or not isAllIdent(allowedShips[1]) then | ||
| + | |||
| + | if indexOf(allowedShips,value) ~= nil then | ||
| + | ba.warning("Ship " .. value .. " was specified more than once. Skipping...") | ||
| + | return false | ||
| + | end | ||
| + | |||
| + | local ship = tb.ShipClasses[value] | ||
| + | if ship ~= nil and ship:isValid() then | ||
| + | table.insert(allowedShips, value) | ||
| + | return true | ||
| + | else | ||
| + | ba.warning("Specified ship class '" .. value .. "' does not exist.") | ||
| + | return false | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function addRestrictedShipClass(value) | ||
| + | if isAllIdent(value) then | ||
| + | restrictedShips = {} | ||
| + | restrictedShips[1] = value | ||
| + | return | ||
| + | end | ||
| + | if restrictedShips[1] == nil or not isAllIdent(restrictedShips[1]) then | ||
| + | |||
| + | if indexOf(restrictedShips,value) ~= nil then | ||
| + | ba.warning("Ship " .. value .. " was specified more than once. Skipping...") | ||
| + | return false | ||
| + | end | ||
| + | |||
| + | local ship = tb.ShipClasses[value] | ||
| + | if ship ~= nil and ship:isValid() then | ||
| + | table.insert(restrictedShips, value) | ||
| + | return true | ||
| + | else | ||
| + | ba.warning("Specified ship class '" .. value .. "' does not exist.") | ||
| + | return false | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function addAllowedWeaponClass(value) | ||
| + | if isAllIdent(value) then | ||
| + | allowedWeapons = {} | ||
| + | allowedWeapons[1] = value | ||
| + | return false | ||
| + | end | ||
| + | |||
| + | if allowedWeapons[1] == nil or not isAllIdent(allowedWeapons[1]) then | ||
| + | |||
| + | if indexOf(allowedWeapons,value) ~= nil then | ||
| + | ba.warning("Weapon " .. value .. " was specified more than once. Skipping...") | ||
| + | return false | ||
| + | end | ||
| + | |||
| + | local weapon = tb.WeaponClasses[value] | ||
| + | if weapon ~= nil and weapon:isValid() then | ||
| + | table.insert(allowedWeapons, value) | ||
| + | return true | ||
| + | else | ||
| + | ba.warning("Specified weapon class '" .. value .. "' does not exist.") | ||
| + | return false | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function addRestrictedWeaponClass(value) | ||
| + | if isAllIdent(value) then | ||
| + | restrictedWeapons = {} | ||
| + | restrictedWeapons[1] = value | ||
| + | return false | ||
| + | end | ||
| + | if restrictedWeapons[1] == nil or not isAllIdent(restrictedWeapons[1]) then | ||
| + | |||
| + | if indexOf(restrictedWeapons,value) ~= nil then | ||
| + | ba.warning("Weapon " .. value .. " was specified more than once. Skipping...") | ||
| + | return false | ||
| + | end | ||
| + | |||
| + | local weapon = tb.WeaponClasses[value] | ||
| + | if weapon ~= nil and weapon:isValid() then | ||
| + | table.insert(restrictedWeapons, value) | ||
| + | return true | ||
| + | else | ||
| + | ba.warning("Specified weapon class '" .. value .. "' does not exist.") | ||
| + | return false | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function parseLine(line) | ||
| + | if line == nil or line == "" then -- Check if this line needs to be parsed | ||
| + | return | ||
| + | end | ||
| + | |||
| + | local comm_s, comm_e = line:find("--",1,true) | ||
| + | if comm_s ~= nil then | ||
| + | line = line:sub(1,(comm_s - 1)) | ||
| + | end | ||
| + | if line == "" then -- was the line fully commented away? | ||
| + | return -- Nothing to be done... | ||
| + | end | ||
| + | local key_s, key_e = line:find(":",1,true) | ||
| + | local val_s, val_e = line:find("%a",key_e) | ||
| + | |||
| + | if key_s == nil then -- malformatted line | ||
| + | ba.warning("Malformatted line: " .. line .. "\nSkipping...") | ||
| + | return | ||
| + | end | ||
| + | |||
| + | local keyword = line:sub(1,(key_e - 1)) | ||
| + | |||
| + | if val_s == nil then -- Maybe we_ve got a digit value | ||
| + | val_s, val_e = line:find("%d",key_e) -- search for them | ||
| + | if val_s == nil then | ||
| + | -- We have no value | ||
| + | ba.warning("Keyword '" .. keyword .. "' hasn't specified a value. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | end | ||
| + | |||
| + | keyword = keyword:lower() -- make the keyword lowercase | ||
| + | |||
| + | local val = line:sub(val_s, line:len()) | ||
| + | |||
| + | if val ~= nil then | ||
| + | val = trim(val) | ||
| + | local setFunc = getSetFunc(keyword) | ||
| + | if setFunc == nil then | ||
| + | ba.warning("Unknown keyword: " .. keyword) | ||
| + | return | ||
| + | end | ||
| + | setFunc(val) | ||
| + | else | ||
| + | return | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function initSetTable() | ||
| + | setTable = {} | ||
| + | setTable["Zoom Factor"]= | ||
| + | function(value) | ||
| + | local val = tonumber(value) | ||
| + | if val == nil then | ||
| + | return | ||
| + | ba.warning("Non numeric value given to 'Zoom Factor'. Skipping...") | ||
| + | end | ||
| + | zoomValue = val | ||
| + | end | ||
| + | |||
| + | setTable["Transition Time"]= | ||
| + | function(value) | ||
| + | local val = tonumber(value) | ||
| + | if val == nil then | ||
| + | ba.warning("Non numeric value given to 'Transition Time'. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | transitionTime = val | ||
| + | end | ||
| + | |||
| + | setTable["Sensitivity"]= | ||
| + | function(value) | ||
| + | local val = tonumber(value) | ||
| + | if val == nil then | ||
| + | ba.warning("Non numeric value given to 'Sensitivity'. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | sensitivity = val | ||
| + | end | ||
| + | |||
| + | setTable["Allowed Ship Class"]=addAllowedShipClass | ||
| + | |||
| + | setTable["Restricted Ship Class"]=addRestrictedShipClass | ||
| + | |||
| + | setTable["Allowed Weapon Class"]=addWeaponClass | ||
| + | |||
| + | setTable["Restricted Weapon Class"]=addRestrictedWeaponClass | ||
| + | |||
| + | setTable["Linked Zoom"]= | ||
| + | function(value) | ||
| + | local yesKey = "yes" | ||
| + | value = value:lower() | ||
| + | if value == yesKey then | ||
| + | linkedZoom = true | ||
| + | else | ||
| + | linkedZoom = false | ||
| + | end | ||
| + | end | ||
| + | |||
| + | setTable["Key"]= | ||
| + | function(key) | ||
| + | if key == nil then | ||
| + | ba.warning("Invalid value given for 'Key'. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | zoomKey=key | ||
| + | end | ||
| + | |||
| + | setTable["Zoom Lock Key"]= | ||
| + | function(key) | ||
| + | if key == nil then | ||
| + | ba.warning("Invalid value given for 'Zoom Lock Key'. Skipping...") | ||
| + | return | ||
| + | end | ||
| + | zoomLockKey=key | ||
| + | end | ||
| + | end | ||
| − | -- | + | local function readConfig() |
| − | + | if cf.fileExists(configFile) then | |
| − | + | local config = cf.openFile(configFile) | |
| + | if config:isValid() then | ||
| + | initSetTable() | ||
| + | local parse = true | ||
| + | while parse do | ||
| + | local line = getNextLine(config) | ||
| + | if line == nil then | ||
| + | parse = false | ||
| + | break | ||
| + | end | ||
| + | parseLine(line) -- parse the found line | ||
| + | end | ||
| + | else | ||
| + | ba.warning("Handle to config file is invalid. Is the file readable?") | ||
| + | end | ||
| + | else | ||
| + | ba.warning("No config file found. Returning to default") | ||
| + | end | ||
| + | end | ||
| − | |||
| − | |||
| − | + | ------------------------------------------------------------- | |
| − | + | ------these functions will be use for the FRED interface----- | |
| + | ------------------------------------------------------------- | ||
| − | -- | + | function zoom_zoomIn() |
| − | + | if defaultZoomSet and cam:isValid() then | |
| − | + | cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely | |
| − | + | end | |
| − | + | fredOverride = true | |
| + | zoomIn() | ||
| + | end | ||
| − | + | function zoom_zoomOut() | |
| + | fredOverride = false | ||
| + | zoomOut() | ||
| + | end | ||
| + | |||
| + | function zoom_alS(ship) | ||
| + | if addAllowedShipClass(ship) then | ||
| + | table.insert(tempAllowedShip, ship) | ||
| + | end | ||
| + | end | ||
| − | + | function zoom_alW(weapon) | |
| − | + | if addAllowedWeaponClass(weapon) then | |
| + | table.insert(tempAllowedWeapon, weapon) | ||
| + | end | ||
| + | end | ||
| − | -- | + | function zoom_reS(ship) |
| − | + | if addRestrictedShipClass(ship) then | |
| + | table.insert(tempRestrictedShip, ship) | ||
| + | end | ||
| + | end | ||
| + | |||
| + | function zoom_reW(weapon) | ||
| + | if addRestrictedWeaponClass(weapon) then | ||
| + | table.insert(tempRestrictedWeapon, weapon) | ||
| + | end | ||
| + | end | ||
| + | |||
| + | |||
| + | ------------------------------------------------------------- | ||
| + | ------ defining functions used in the script ------ | ||
| + | ------------------------------------------------------------- | ||
| + | function removeTemps() | ||
| + | for i,v in ipairs(tempAllowedShip) do | ||
| + | index = indexOf(allowedShips,v) | ||
| + | if index ~= nil then | ||
| + | allowedShips[index]=nil | ||
| + | end | ||
| + | end | ||
| + | |||
| + | for i,v in ipairs(tempRestrictedShip) do | ||
| + | index = indexOf(restrictedShips,v) | ||
| + | if index ~= nil then | ||
| + | restrictedShips[index]=nil | ||
| + | end | ||
| + | end | ||
| + | |||
| + | for i,v in ipairs(tempAllowedWeapon) do | ||
| + | index = indexOf(allowedWeapons,v) | ||
| + | if index ~= nil then | ||
| + | allowedWeapons[index]=nil | ||
| + | end | ||
| + | end | ||
| + | |||
| + | for i,v in ipairs(tempRestrictedWeapon) do | ||
| + | index = indexOf(restrictedWeapons,v) | ||
| + | if index ~= nil then | ||
| + | restrictedWeapons[index]=nil | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function checkTables(allTbl,restrTbl, checkHandle) | ||
| + | if checkHandle == nil then | ||
| + | return false | ||
| + | end | ||
| + | if allTbl ~= nil and restrTbl ~= nil then | ||
| + | if #allTbl > 0 then | ||
| + | if isAllIdent(allTbl[1]) then | ||
| + | if #restrTbl > 0 then | ||
| + | if isAllIdent(restrTbl[1]) then | ||
| + | return true | ||
| + | end | ||
| + | end | ||
| + | for i,v in ipairs(restrTbl) do | ||
| + | if checkHandle.Name == v then | ||
| + | return false | ||
| + | end | ||
| + | end | ||
| + | return true | ||
| + | elseif isAllIdent(restrTbl[1]) then | ||
| + | if #allTbl > 0 then | ||
| + | if isAllIdent(allTbl[1]) then | ||
| + | return true | ||
| + | end | ||
| + | end | ||
| + | for i,v in ipairs(allTbl) do | ||
| + | if checkHandle.Name == v then | ||
| + | return true | ||
| + | end | ||
| + | end | ||
| + | return false | ||
| + | else | ||
| + | local allowed = false | ||
| + | for i,v in ipairs(allTbl) do | ||
| + | if checkHandle.Name == v then | ||
| + | allowed = true | ||
| + | break | ||
| + | end | ||
| + | end | ||
| + | for i,v in ipairs(restrTbl) do | ||
| + | if checkHandle.Name == v then | ||
| + | allowed = false | ||
| + | break | ||
| + | end | ||
| + | end | ||
| + | return allowed | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | return true | ||
| + | end | ||
| + | |||
| + | function isAllowedShip(shipClass) | ||
| + | return checkTables(allowedShips,restrictedShips,shipClass) | ||
| + | end | ||
| + | |||
| + | function isAllowedWeapon(weaponClass) | ||
| + | return checkTables(allowedWeapons,restrictedWeapons,weaponClass) | ||
| + | end | ||
function getProgressString() | function getProgressString() | ||
| Line 59: | Line 450: | ||
function handleControls() | function handleControls() | ||
if zoomingIn or zoomedIn then | if zoomingIn or zoomedIn then | ||
| − | local ci = ba.getControlInfo() | + | if currentProgr > 0 then |
| − | + | local tempSensValue = sensitivity * 100 / currentProgr | |
| − | + | ||
| − | + | if tempSensValue <= 1 then | |
| + | local ci = ba.getControlInfo() | ||
| + | ci.Pitch = ci.Pitch * tempSensValue | ||
| + | ci.Heading = ci.Heading * tempSensValue | ||
| + | ci.Bank = ci.Bank * tempSensValue | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | |||
| + | function isAllowedToZoom() | ||
| + | local allowedShip = isAllowedShip(hv.Player.Class) | ||
| + | |||
| + | local allowedWeapon = true | ||
| + | local primWeaponBank = hv.Player.PrimaryBanks | ||
| + | if not linkedZoom and primWeaponBank.Linked then | ||
| + | allowedWeapon = false | ||
| + | else | ||
| + | for i=0, #primWeaponBank do | ||
| + | local v = primWeaponBank[i] | ||
| + | if v.Armed then | ||
| + | if isAllowedWeapon(tb.WeaponClasses[v.WeaponClass.Name]) then | ||
| + | allowedWeapon = true | ||
| + | break | ||
| + | else | ||
| + | allowedWeapon = false | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | if allowedWeapon then | ||
| + | local secWeaponBank = hv.Player.SecondaryBanks | ||
| + | for i=0, #secWeaponBank do | ||
| + | local v = secWeaponBank[i] | ||
| + | if v.Armed then | ||
| + | if isAllowedWeapon(tb.WeaponClasses[v.WeaponClass.Name]) then | ||
| + | allowedWeapon = true | ||
| + | break | ||
| + | else | ||
| + | allowedWeapon = false | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | return allowedShip and allowedWeapon | ||
| + | end | ||
| + | |||
| + | function zoomIn() | ||
| + | if not cameraSet then | ||
| + | if #gr.Cameras > 0 then | ||
| + | cam = gr.Cameras[1] | ||
| + | end | ||
| + | end | ||
| + | if not zooming then | ||
| + | if hv.Player:isValid() then | ||
| + | if cam:isValid() then | ||
| + | |||
| + | if isAllowedToZoom() then | ||
| + | if currentProgr > 0 and currentProgr < 100 then | ||
| + | stepWidth = width / currentProgr -- Setting the stepWidth in case the zoom may not have been completed | ||
| + | end | ||
| + | |||
| + | zoomEndProgress = 100 | ||
| + | |||
| + | zooming = true | ||
| + | |||
| + | zoomingIn = true | ||
| + | zoomedIn = false | ||
| + | zoomedOut = false | ||
| + | zoomingOut = false | ||
| + | |||
| + | if not defaultZoomSet then | ||
| + | normalFOV = cam.FOV | ||
| + | defaultZoomSet = true | ||
| + | end | ||
| + | zoom = normalFOV * zoomValue | ||
| + | |||
| + | ba.setControlMode(LUA_FULL_CONTROLS) | ||
| + | |||
| + | cam:setFOV(zoom,transitionTime,transitionTime / 2,transitionTime / 4) | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | end | ||
| + | |||
| + | function zoomOut() | ||
| + | if zooming and not zoomOutOverride then | ||
| + | if hv.Player:isValid() then | ||
| + | if cam:isValid() then | ||
| + | |||
| + | stepWidth = width / 100 | ||
| + | |||
| + | zoomingIn = false | ||
| + | zoomingOut = true | ||
| + | zoomedIn = false | ||
| + | zoomedOut = false | ||
| + | |||
| + | if currentProgr > 0 then | ||
| + | zoomEndProgress = currentProgr -- Save the progress we made as we begin to zoom back | ||
| + | end | ||
| + | |||
| + | cam:setFOV(normalFOV,transitionTime,transitionTime / 2,transitionTime / 4) | ||
| + | |||
| + | ba.setControlMode(NORMAL_CONTROLS) | ||
| + | |||
| + | fredOverride = false | ||
| + | end | ||
| + | end | ||
end | end | ||
end | end | ||
| Line 77: | Line 576: | ||
local progressLineOffset_x = realOffset_x + stepWidth * currentProgr | local progressLineOffset_x = realOffset_x + stepWidth * currentProgr | ||
gr.drawLine(progressLineOffset_x, offset_y, progressLineOffset_x, offset_y + heigth) | gr.drawLine(progressLineOffset_x, offset_y, progressLineOffset_x, offset_y + heigth) | ||
| + | |||
| + | if not isAllowedToZoom() and not zoomOutOverride then | ||
| + | if zoomingIn or zoomedIn then | ||
| + | zoomOut() | ||
| + | zoomOutOverride = true | ||
| + | end | ||
| + | end | ||
local thisFrameProg = (frameTime / transitionTime) * zoomEndProgress | local thisFrameProg = (frameTime / transitionTime) * zoomEndProgress | ||
| Line 83: | Line 589: | ||
if currentProgr >= 100 then | if currentProgr >= 100 then | ||
currentProgr = 100 | currentProgr = 100 | ||
| − | + | zoomingIn = false | |
| − | + | zoomedIn = true | |
end | end | ||
elseif zoomingOut then | elseif zoomingOut then | ||
| Line 90: | Line 596: | ||
if currentProgr <= 0 then | if currentProgr <= 0 then | ||
currentProgr = 0 | currentProgr = 0 | ||
| + | zoomOutOverride = false | ||
zoomedOut = true | zoomedOut = true | ||
zoomingOut = false | zoomingOut = false | ||
| Line 95: | Line 602: | ||
end | end | ||
end | end | ||
| + | end | ||
| + | |||
| + | local function init() | ||
| + | if useConfig then | ||
| + | readConfig() -- read the config file if exists | ||
| + | end | ||
| + | end | ||
| + | |||
| + | local function initVars() | ||
| + | -- Some things to tell the script to do something and some default values | ||
| + | runZoomScript = false | ||
| + | useConfig = true | ||
| + | |||
| + | zoomValue = 0.1 | ||
| + | normalFOV = 0.75 | ||
| + | transitionTime = 2 | ||
| + | zooming = false | ||
| + | defaultZoomSet = false | ||
| + | cameraSet = false | ||
| + | configFile = "data/config/zoom_config.cfg" | ||
| + | zoomOutOverride = false | ||
| + | linkedZoom = true | ||
| + | zoomKey = "d" | ||
| + | zoomLockKey = nil | ||
| + | |||
| + | fredOverride=false | ||
| + | |||
| + | lockedZoom = false | ||
| + | |||
| + | -- Setting the values to be used in the $On Frame: hook | ||
| + | currentProgr = 0 | ||
| + | zoomEndProgress = 100 | ||
| + | |||
| + | zoomingIn = false | ||
| + | zoomedIn = false | ||
| + | |||
| + | zoomingOut = false | ||
| + | zoomedOut = true | ||
| + | |||
| + | -- Constants for drawing the progress | ||
| + | offset_x = 30 | ||
| + | offset_y = 70 | ||
| + | heigth = 8 | ||
| + | width = 80 | ||
| + | |||
| + | stepWidth = width / 100 | ||
| + | |||
| + | -- Settings for the sensitivity | ||
| + | sensitivity = 0.25 | ||
| + | |||
| + | -- The camera which is used for zooming (is initialized in the first $Key Pressed: hook) | ||
| + | cam = nil | ||
| + | |||
| + | -- Tables that hold the allowe/restricted informations | ||
| + | -- Ships | ||
| + | allowedShips = {"**all**"} | ||
| + | tempAllowedShip = {} | ||
| + | |||
| + | restrictedShips = {} | ||
| + | tempRestrictedShip = {} | ||
| + | |||
| + | -- Weapons | ||
| + | allowedWeapons = {"**all**"} | ||
| + | tempAllowedWeapon = {} | ||
| + | |||
| + | restrictedWeapons = {} | ||
| + | tempRestrictedWeapon = {} | ||
| + | end | ||
| + | |||
| + | -- Initialize the global variables | ||
| + | initVars() | ||
| + | |||
| + | -- Initialize the rest | ||
| + | init() | ||
| + | ] | ||
| + | |||
| + | $Application: FS2_Open | ||
| + | $On Mission Start: | ||
| + | [ | ||
| + | if not runZoomScript then | ||
| + | runZoomScript = true | ||
end | end | ||
] | ] | ||
| Line 102: | Line 690: | ||
if runZoomScript then | if runZoomScript then | ||
runZoomScript = false | runZoomScript = false | ||
| − | if defaultZoomSet then | + | if defaultZoomSet and cam:isValid() then |
cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely | cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely | ||
end | end | ||
| + | removeTemps() | ||
end | end | ||
] | ] | ||
| Line 119: | Line 708: | ||
] | ] | ||
| − | $ | + | $On Key Pressed: [[zoom_KeyDn.lua]] |
| − | + | $On Key Released: [[zoom_KeyUp.lua]] | |
| − | $On Key | + | |
| − | [ | + | |
| − | + | #End | |
| − | + | </pre> | |
| − | + | ||
| − | + | Then create the file '''zoom_KeyDn.lua''' and '''zoom_KeyUp.lua''' in your ''data/scripts'' directory and paste the following into then: | |
| − | + | ||
| − | + | '''zoom_KeyDn.lua:''' | |
| − | + | <pre> | |
| − | + | if runZoomScript and not fredOverride then | |
| − | + | if hv.Key:lower() == zoomLockKey:lower() then | |
| − | + | if lockedZoom then | |
| − | + | lockedZoom = false | |
| − | + | zoomOut() | |
| − | + | else | |
| − | + | lockedZoom = true | |
| − | + | zoomIn() | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
end | end | ||
| + | elseif hv.Key:lower() == zoomKey:lower() then | ||
| + | zoomIn() | ||
end | end | ||
end | end | ||
| − | + | </pre> | |
| − | + | '''zoom_KeyUp.lua:''' | |
| − | + | <pre> | |
| − | if runZoomScript then | + | if runZoomScript and not fredOverride then |
| − | if | + | if not lockedZoom then |
| − | + | if hv.Key:lower() == zoomKey:lower() then | |
| − | + | zoomOut() | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
end | end | ||
end | end | ||
end | end | ||
| − | + | </pre> | |
| + | |||
| + | After this create a file named '''zoom_config.cfg''' in your ''data/config'' directory and paste the following text into it: | ||
| + | <pre> | ||
| + | -- Setting standart values | ||
| + | Zoom Factor: 0.1 | ||
| + | Transition Time: 2 | ||
| + | Sensitivity: 0.25 | ||
| + | Linked Zoom: YES | ||
| + | Key: d | ||
| + | Zoom Lock Key: Alt-d | ||
| + | |||
| + | -- Setting ship class options | ||
| + | Allowed Ship Class: **all** | ||
| − | + | -- Setting weapon class options | |
| + | Allowed Weapon Class: **all** | ||
</pre> | </pre> | ||
[[Category:Scripting Examples|Zoom]] | [[Category:Scripting Examples|Zoom]] | ||
Revision as of 13:46, 12 September 2010
This script enables you to zoom your view so precise aiming is easier. It includes a config file that specifies the values the script will use. It also features a FRED SEXP interface so A FREDer can force a zoom-in (or -out) as needed. For more documentation check out this thread.
Table Entry
- To use create an file called zoom-sct.tbm in your date/tables directory and paste the following code into it:
#Conditional Hooks
$Application: FS2_Open
$On Game Init:
[
-------------------------------------------------------------
-------- utility functions --------
-------------------------------------------------------------
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function isAllIdent(check)
check = check:lower()
if check == "**all**" then
return true
else
return false
end
end
function indexOf(t,val)
for k,v in ipairs(t) do
if v == val then
return k
end
end
end
-------------------------------------------------------------
---- defining functions used for parsing the config file ----
-------------------------------------------------------------
-- gets the next line out of the file
local function getNextLine(file)
if file:isValid() then
local line = file:read("*l")
return line
else
ba.warning("Invalid file handle pased to readLine function")
return nil
end
end
-- looks up the set function which is connected to the specified keyword
local function getSetFunc(keyword)
keyword = keyword:lower()
for i,v in pairs(setTable) do
index = i:lower()
if index == keyword then
return v
end
end
return nil
end
local function addAllowedShipClass(value)
if isAllIdent(value) then
allowedShips = {}
allowedShips[1] = value
return false
end
if allowedShips[1] == nil or not isAllIdent(allowedShips[1]) then
if indexOf(allowedShips,value) ~= nil then
ba.warning("Ship " .. value .. " was specified more than once. Skipping...")
return false
end
local ship = tb.ShipClasses[value]
if ship ~= nil and ship:isValid() then
table.insert(allowedShips, value)
return true
else
ba.warning("Specified ship class '" .. value .. "' does not exist.")
return false
end
end
end
local function addRestrictedShipClass(value)
if isAllIdent(value) then
restrictedShips = {}
restrictedShips[1] = value
return
end
if restrictedShips[1] == nil or not isAllIdent(restrictedShips[1]) then
if indexOf(restrictedShips,value) ~= nil then
ba.warning("Ship " .. value .. " was specified more than once. Skipping...")
return false
end
local ship = tb.ShipClasses[value]
if ship ~= nil and ship:isValid() then
table.insert(restrictedShips, value)
return true
else
ba.warning("Specified ship class '" .. value .. "' does not exist.")
return false
end
end
end
local function addAllowedWeaponClass(value)
if isAllIdent(value) then
allowedWeapons = {}
allowedWeapons[1] = value
return false
end
if allowedWeapons[1] == nil or not isAllIdent(allowedWeapons[1]) then
if indexOf(allowedWeapons,value) ~= nil then
ba.warning("Weapon " .. value .. " was specified more than once. Skipping...")
return false
end
local weapon = tb.WeaponClasses[value]
if weapon ~= nil and weapon:isValid() then
table.insert(allowedWeapons, value)
return true
else
ba.warning("Specified weapon class '" .. value .. "' does not exist.")
return false
end
end
end
local function addRestrictedWeaponClass(value)
if isAllIdent(value) then
restrictedWeapons = {}
restrictedWeapons[1] = value
return false
end
if restrictedWeapons[1] == nil or not isAllIdent(restrictedWeapons[1]) then
if indexOf(restrictedWeapons,value) ~= nil then
ba.warning("Weapon " .. value .. " was specified more than once. Skipping...")
return false
end
local weapon = tb.WeaponClasses[value]
if weapon ~= nil and weapon:isValid() then
table.insert(restrictedWeapons, value)
return true
else
ba.warning("Specified weapon class '" .. value .. "' does not exist.")
return false
end
end
end
local function parseLine(line)
if line == nil or line == "" then -- Check if this line needs to be parsed
return
end
local comm_s, comm_e = line:find("--",1,true)
if comm_s ~= nil then
line = line:sub(1,(comm_s - 1))
end
if line == "" then -- was the line fully commented away?
return -- Nothing to be done...
end
local key_s, key_e = line:find(":",1,true)
local val_s, val_e = line:find("%a",key_e)
if key_s == nil then -- malformatted line
ba.warning("Malformatted line: " .. line .. "\nSkipping...")
return
end
local keyword = line:sub(1,(key_e - 1))
if val_s == nil then -- Maybe we_ve got a digit value
val_s, val_e = line:find("%d",key_e) -- search for them
if val_s == nil then
-- We have no value
ba.warning("Keyword '" .. keyword .. "' hasn't specified a value. Skipping...")
return
end
end
keyword = keyword:lower() -- make the keyword lowercase
local val = line:sub(val_s, line:len())
if val ~= nil then
val = trim(val)
local setFunc = getSetFunc(keyword)
if setFunc == nil then
ba.warning("Unknown keyword: " .. keyword)
return
end
setFunc(val)
else
return
end
end
local function initSetTable()
setTable = {}
setTable["Zoom Factor"]=
function(value)
local val = tonumber(value)
if val == nil then
return
ba.warning("Non numeric value given to 'Zoom Factor'. Skipping...")
end
zoomValue = val
end
setTable["Transition Time"]=
function(value)
local val = tonumber(value)
if val == nil then
ba.warning("Non numeric value given to 'Transition Time'. Skipping...")
return
end
transitionTime = val
end
setTable["Sensitivity"]=
function(value)
local val = tonumber(value)
if val == nil then
ba.warning("Non numeric value given to 'Sensitivity'. Skipping...")
return
end
sensitivity = val
end
setTable["Allowed Ship Class"]=addAllowedShipClass
setTable["Restricted Ship Class"]=addRestrictedShipClass
setTable["Allowed Weapon Class"]=addWeaponClass
setTable["Restricted Weapon Class"]=addRestrictedWeaponClass
setTable["Linked Zoom"]=
function(value)
local yesKey = "yes"
value = value:lower()
if value == yesKey then
linkedZoom = true
else
linkedZoom = false
end
end
setTable["Key"]=
function(key)
if key == nil then
ba.warning("Invalid value given for 'Key'. Skipping...")
return
end
zoomKey=key
end
setTable["Zoom Lock Key"]=
function(key)
if key == nil then
ba.warning("Invalid value given for 'Zoom Lock Key'. Skipping...")
return
end
zoomLockKey=key
end
end
local function readConfig()
if cf.fileExists(configFile) then
local config = cf.openFile(configFile)
if config:isValid() then
initSetTable()
local parse = true
while parse do
local line = getNextLine(config)
if line == nil then
parse = false
break
end
parseLine(line) -- parse the found line
end
else
ba.warning("Handle to config file is invalid. Is the file readable?")
end
else
ba.warning("No config file found. Returning to default")
end
end
-------------------------------------------------------------
------these functions will be use for the FRED interface-----
-------------------------------------------------------------
function zoom_zoomIn()
if defaultZoomSet and cam:isValid() then
cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely
end
fredOverride = true
zoomIn()
end
function zoom_zoomOut()
fredOverride = false
zoomOut()
end
function zoom_alS(ship)
if addAllowedShipClass(ship) then
table.insert(tempAllowedShip, ship)
end
end
function zoom_alW(weapon)
if addAllowedWeaponClass(weapon) then
table.insert(tempAllowedWeapon, weapon)
end
end
function zoom_reS(ship)
if addRestrictedShipClass(ship) then
table.insert(tempRestrictedShip, ship)
end
end
function zoom_reW(weapon)
if addRestrictedWeaponClass(weapon) then
table.insert(tempRestrictedWeapon, weapon)
end
end
-------------------------------------------------------------
------ defining functions used in the script ------
-------------------------------------------------------------
function removeTemps()
for i,v in ipairs(tempAllowedShip) do
index = indexOf(allowedShips,v)
if index ~= nil then
allowedShips[index]=nil
end
end
for i,v in ipairs(tempRestrictedShip) do
index = indexOf(restrictedShips,v)
if index ~= nil then
restrictedShips[index]=nil
end
end
for i,v in ipairs(tempAllowedWeapon) do
index = indexOf(allowedWeapons,v)
if index ~= nil then
allowedWeapons[index]=nil
end
end
for i,v in ipairs(tempRestrictedWeapon) do
index = indexOf(restrictedWeapons,v)
if index ~= nil then
restrictedWeapons[index]=nil
end
end
end
local function checkTables(allTbl,restrTbl, checkHandle)
if checkHandle == nil then
return false
end
if allTbl ~= nil and restrTbl ~= nil then
if #allTbl > 0 then
if isAllIdent(allTbl[1]) then
if #restrTbl > 0 then
if isAllIdent(restrTbl[1]) then
return true
end
end
for i,v in ipairs(restrTbl) do
if checkHandle.Name == v then
return false
end
end
return true
elseif isAllIdent(restrTbl[1]) then
if #allTbl > 0 then
if isAllIdent(allTbl[1]) then
return true
end
end
for i,v in ipairs(allTbl) do
if checkHandle.Name == v then
return true
end
end
return false
else
local allowed = false
for i,v in ipairs(allTbl) do
if checkHandle.Name == v then
allowed = true
break
end
end
for i,v in ipairs(restrTbl) do
if checkHandle.Name == v then
allowed = false
break
end
end
return allowed
end
end
end
return true
end
function isAllowedShip(shipClass)
return checkTables(allowedShips,restrictedShips,shipClass)
end
function isAllowedWeapon(weaponClass)
return checkTables(allowedWeapons,restrictedWeapons,weaponClass)
end
function getProgressString()
local progressString = "Zooming"
if zoomingIn then
progressString = progressString .. " in:"
elseif zoomingOut then
progressString = progressString .. " out:"
elseif zoomedIn then
progressString = "Zoomed in:"
elseif zoomedOut then
progressString = "Zoomed out:"
else
progressString = "Zoomed:"
end
return progressString
end
function handleControls()
if zoomingIn or zoomedIn then
if currentProgr > 0 then
local tempSensValue = sensitivity * 100 / currentProgr
if tempSensValue <= 1 then
local ci = ba.getControlInfo()
ci.Pitch = ci.Pitch * tempSensValue
ci.Heading = ci.Heading * tempSensValue
ci.Bank = ci.Bank * tempSensValue
end
end
end
end
function isAllowedToZoom()
local allowedShip = isAllowedShip(hv.Player.Class)
local allowedWeapon = true
local primWeaponBank = hv.Player.PrimaryBanks
if not linkedZoom and primWeaponBank.Linked then
allowedWeapon = false
else
for i=0, #primWeaponBank do
local v = primWeaponBank[i]
if v.Armed then
if isAllowedWeapon(tb.WeaponClasses[v.WeaponClass.Name]) then
allowedWeapon = true
break
else
allowedWeapon = false
end
end
end
if allowedWeapon then
local secWeaponBank = hv.Player.SecondaryBanks
for i=0, #secWeaponBank do
local v = secWeaponBank[i]
if v.Armed then
if isAllowedWeapon(tb.WeaponClasses[v.WeaponClass.Name]) then
allowedWeapon = true
break
else
allowedWeapon = false
end
end
end
end
end
return allowedShip and allowedWeapon
end
function zoomIn()
if not cameraSet then
if #gr.Cameras > 0 then
cam = gr.Cameras[1]
end
end
if not zooming then
if hv.Player:isValid() then
if cam:isValid() then
if isAllowedToZoom() then
if currentProgr > 0 and currentProgr < 100 then
stepWidth = width / currentProgr -- Setting the stepWidth in case the zoom may not have been completed
end
zoomEndProgress = 100
zooming = true
zoomingIn = true
zoomedIn = false
zoomedOut = false
zoomingOut = false
if not defaultZoomSet then
normalFOV = cam.FOV
defaultZoomSet = true
end
zoom = normalFOV * zoomValue
ba.setControlMode(LUA_FULL_CONTROLS)
cam:setFOV(zoom,transitionTime,transitionTime / 2,transitionTime / 4)
end
end
end
end
end
function zoomOut()
if zooming and not zoomOutOverride then
if hv.Player:isValid() then
if cam:isValid() then
stepWidth = width / 100
zoomingIn = false
zoomingOut = true
zoomedIn = false
zoomedOut = false
if currentProgr > 0 then
zoomEndProgress = currentProgr -- Save the progress we made as we begin to zoom back
end
cam:setFOV(normalFOV,transitionTime,transitionTime / 2,transitionTime / 4)
ba.setControlMode(NORMAL_CONTROLS)
fredOverride = false
end
end
end
end
function drawProgress()
progressString = getProgressString()
local stringWidth = gr.getStringWidth(progressString);
gr.drawString(progressString,30,70)
local realOffset_x = offset_x + stringWidth + 10
gr.drawRectangle(realOffset_x, offset_y,realOffset_x + width, offset_y + heigth, zoomedIn)
local frameTime = ba.getFrametime()
local progressLineOffset_x = realOffset_x + stepWidth * currentProgr
gr.drawLine(progressLineOffset_x, offset_y, progressLineOffset_x, offset_y + heigth)
if not isAllowedToZoom() and not zoomOutOverride then
if zoomingIn or zoomedIn then
zoomOut()
zoomOutOverride = true
end
end
local thisFrameProg = (frameTime / transitionTime) * zoomEndProgress
if zoomingIn then
currentProgr = currentProgr + thisFrameProg
if currentProgr >= 100 then
currentProgr = 100
zoomingIn = false
zoomedIn = true
end
elseif zoomingOut then
currentProgr = currentProgr - thisFrameProg
if currentProgr <= 0 then
currentProgr = 0
zoomOutOverride = false
zoomedOut = true
zoomingOut = false
zooming = false
end
end
end
local function init()
if useConfig then
readConfig() -- read the config file if exists
end
end
local function initVars()
-- Some things to tell the script to do something and some default values
runZoomScript = false
useConfig = true
zoomValue = 0.1
normalFOV = 0.75
transitionTime = 2
zooming = false
defaultZoomSet = false
cameraSet = false
configFile = "data/config/zoom_config.cfg"
zoomOutOverride = false
linkedZoom = true
zoomKey = "d"
zoomLockKey = nil
fredOverride=false
lockedZoom = false
-- Setting the values to be used in the $On Frame: hook
currentProgr = 0
zoomEndProgress = 100
zoomingIn = false
zoomedIn = false
zoomingOut = false
zoomedOut = true
-- Constants for drawing the progress
offset_x = 30
offset_y = 70
heigth = 8
width = 80
stepWidth = width / 100
-- Settings for the sensitivity
sensitivity = 0.25
-- The camera which is used for zooming (is initialized in the first $Key Pressed: hook)
cam = nil
-- Tables that hold the allowe/restricted informations
-- Ships
allowedShips = {"**all**"}
tempAllowedShip = {}
restrictedShips = {}
tempRestrictedShip = {}
-- Weapons
allowedWeapons = {"**all**"}
tempAllowedWeapon = {}
restrictedWeapons = {}
tempRestrictedWeapon = {}
end
-- Initialize the global variables
initVars()
-- Initialize the rest
init()
]
$Application: FS2_Open
$On Mission Start:
[
if not runZoomScript then
runZoomScript = true
end
]
$On Mission End:
[
if runZoomScript then
runZoomScript = false
if defaultZoomSet and cam:isValid() then
cam:setFOV(normalFOV) -- Resetting the FOV in case we have not zoomed out completely
end
removeTemps()
end
]
$On Frame:
[
if runZoomScript then
if zooming then
handleControls()
drawProgress()
end
end
]
$On Key Pressed: [[zoom_KeyDn.lua]]
$On Key Released: [[zoom_KeyUp.lua]]
#End
Then create the file zoom_KeyDn.lua and zoom_KeyUp.lua in your data/scripts directory and paste the following into then:
zoom_KeyDn.lua:
if runZoomScript and not fredOverride then if hv.Key:lower() == zoomLockKey:lower() then if lockedZoom then lockedZoom = false zoomOut() else lockedZoom = true zoomIn() end elseif hv.Key:lower() == zoomKey:lower() then zoomIn() end end
zoom_KeyUp.lua:
if runZoomScript and not fredOverride then if not lockedZoom then if hv.Key:lower() == zoomKey:lower() then zoomOut() end end end
After this create a file named zoom_config.cfg in your data/config directory and paste the following text into it:
-- Setting standart values Zoom Factor: 0.1 Transition Time: 2 Sensitivity: 0.25 Linked Zoom: YES Key: d Zoom Lock Key: Alt-d -- Setting ship class options Allowed Ship Class: **all** -- Setting weapon class options Allowed Weapon Class: **all**