Difference between revisions of "Sandbox"

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List of FreeSpace-related tropes.
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==Option I==
  
WIP
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===Entry===
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*fluff
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*Example:
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::<pre>this here</pre>
  
==Home Ship==
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===Entry II===
The ship the player is based on for a large portion of the campaign. The '''Home Ship''' is often a character unto itself, although the degree to which this is true varies from campaign to campaign; in some campaigns the Home Ship doesn't have a very large role to play at all, but in others it plays is a central part of the plot. When done well, the player can become attached to his Home Ship. This attachment can be spectacularly exploited by a [[#Doomsday Mission|Doomsday Mission]] (a related trope), in which the Home Ship is destroyed with the intention of eliciting an emotional response from the player.
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{{Table37|
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*fluff
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*Example:
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::<pre>this here</pre>
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}}
  
Sometimes, a single campaign can have more than one Home Ship (as was the case in the retail campaigns). Note that simply being the ship the player is based on does ''not'' make the ship a Home Ship. A Home Ship usually has to be memorable and have some importance to the plot. Likewise, a ship that the player is not technically based on, but still plays a large part in the campaign, could be considered this.
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==Option II==
  
*The [[GTD Galatea|GTD ''Galatea'']] and the [[GTD Bastion|GTD ''Bastion'']] are the retail examples from ''[[FreeSpace 1]]'', although they don't play extremely large roles in the campaign itself.
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===Entry===
**''[[Silent Threat]]'' had the [[GTD Krios|GTD ''Krios'']], but due to the bad writing of this installment, no real attachment could be made with it before its utterly heart-rending destruction.
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*fluff
*The [[GTD Aquitaine|GTD ''Aquitaine'']], and to a lesser extent the [[GVD Psamtik|GVD ''Psamtik'']] are the retail examples from ''[[FreeSpace 2]]''. They play quite large roles in several missions; they usually have to be defended.
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*Example:
*The Trope Codifier is likely the MCv ''Custodian'' from ''[[Homesick]]'', which plays a huge role in the plot and appears in many missions.
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::<code>this here</code>
*''[[Silent Threat: Reborn]]'' had the GTD ''Krios'', done in a much more effective way than the original.
 
*''[[Blue Planet: Age of Aquarius]]'' had the [[GTD Orestes|GTD ''Orestes'']]; the [[GTD Temeraire|GTD ''Temeraire'']] also qualifies on virtue of it being an extremely central character. The [[Vishnan Sacred Keeper]] doesn't exactly qualify.
 
**''[[Blue Planet: War in Heaven]]'' had the UEFg ''Indus'', in a particularly good example. The [[UED Solaris (WiH)|UED ''Solaris'']] also ''technically'' qualifies, but no emotional attachment whatsoever is really elicited to it (so it doesn't count).
 
*''[[Wings of Dawn]]'' had the LSF ''Guardian Angel''.
 
*''[[The Procyon Insurgency]]'' had the GVD ''Sekham''.
 
*''[[Inferno: Release 1]]'' had the GTCa ''Independence''.
 
**''[[Inferno: Alliance]]'' had the MD ''Leander'' (for the first half of the campaign) and the MD ''Auriga'' (for the second half).
 
*''[[Twilight]]'' had the GTD ''Morrgain''.
 
*Although the player was not based on both, ''[[Awakenings]]'' had the GTD ''Iowa'' and GTD ''Moscow''.
 
*''[[Phantoms]]'' had an interesting canon-expansion example of the GTD ''Amadeus''.
 
*Although the player is never technically based on either of them, ''[[Derelict]]'''s GTC ''Lone Wolf'' and GTFf ''Cypher'' also could be said to be examples.
 
  
==Doomsday Mission==
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===Entry II===
Named after the [[Doomsday]] mission from FreeSpace 1. A '''Doomsday Mission''' is when the player's [[#Home Ship|Home Ship]] is destroyed in an attempt to invoke an emotional response from the player. Depending on how well the campaign is written, this can either be an extremely effective way to increase the gravity of the situation, or just be a gratuitous opportunity to blow up something big.
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{{Table37|
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*fluff
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*Example:
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::<code>this here</code>
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}}
  
This usually occurs around halfway through the campaign, and the player is reassigned to a new Home Ship. However, there are many other alternative ways that this is done.
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==Option III==
  
Naturally, there are going to be '''A LOT OF SPOILERS''' for this trope.
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===Entry===
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*fluff
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*Example:
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::<tt>this here</tt>
  
*The Trope Namer is, obviously, [[Doomsday]], from the [[FreeSpace 1|original campaign]].
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===Entry II===
*[[Straight, No Chaser]] from ''[[FreeSpace 2]]''.
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{{Table37|
**Although not really a Home Ship death, [[Their Finest Hour]] could also qualify.
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*fluff
*Subverted in ''[[Blue Planet: Age of Aquarius]]'' - [[Curse of Prescience]]/Proving Grounds, which was actually a dream sequence.
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*Example:
**[[Delenda Est]] from ''[[Blue Planet: War in Heaven]]'', however, was played horribly, horribly straight.
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::<tt>this here</tt>
*The destruction of the ''Leander'' from ''[[Inferno: Alliance]]''.
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}}
*The MCv ''Custodian'''s death from ''[[Homesick]]''.
 
*One particularly effective example was the last mission of ''[[The Procyon Insurgency]]'': After surviving almost the whole campaign, the ''Sekham'' meets its sad, untimely end.
 
  
==Return to Sol==
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==Option IV==
Exactly what it says on the tin. The [[GTVA]] returns to [[Sol]] after it was cut off from Sol. Expect things to end badly. Sometimes, the actual return to Sol is not shown, but the aftermath of it is.
 
  
This trope is a common plot point in larger-scope campaigns, for the simple reason that it is heavily implied that, had ''[[FreeSpace 3]]'' been made, a return to Sol would have been a large plot point, making this the logical place to go next for big campaigns. Many different versions of this trope exist.
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===Entry===
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*fluff
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*Example:
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{{Example|this here}}
  
*The Trope Codifier is definitely ''[[Inferno: Release 1]]'' - The GTVA returns to Sol only to be forced into a civil war with the expansionist [[Earth Alliance]].
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===Entry II===
*[[Blue Planet]] (obviously).
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{{Table37|
**Interestingly, [[Blue Planet]] actually contains two different versions of this trope, the standard civil war permutation (albeit slightly subverted), and one involving [[Shivans]] and inter-dimensional beings.
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*fluff
*The aptly-named [[Return to Sol]] campaign.
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*Example:
 
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{{Example|this here}}
==Welcome to the Boonies==
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}}
This is when the player is assigned to an apparently unimportant backwater system which becomes an extremely important area over the course of the campaign. '''Welcome to the Boonies''' campaigns are usually Post-Capella campaigns, but they don't need to be to qualify.
 
 
 
These campaigns are often inspired by the immaculate atmosphere of the Trope Namer and Trope Codifier [[Derelict]], which is often seen as a landmark campaign.
 
 
 
*''[[Derelict]]'' - the Trope Codifier and Trope Namer (the first mission of ''Derelict'' was called [[Welcome to the Boonies]]. The player is assigned to the backwater [[Tau Sigma]] system, which, over the course of the campaign, becomes the site of rampant piracy, widespread civil unrest, violent corporate espionage and eventually, the staging point of a [[#Third Shivan Incursion|Third Shivan Incursion]].
 
*''[[The Aeos Affair]]'' is a slightly different example, being released before ''Derelict'' - Although set in a backwater system, it did not include many of the elements commonly associated with a Welcome to the Boonies campaign and is considered to be a classic in its own right.
 
*In a non-FreeSpace example, ''[[Wings of Dawn]]'', to an extent, as they're not exactly in an extremely important system, but it quickly turns into a warzone.
 
*''[[Deep Blood]]''
 
*''[[Second Front]]''
 
*''[[Renegade Ressurgence]]'' (ostensibly)
 

Revision as of 15:50, 24 November 2011

Option I

Entry

  • fluff
  • Example:
this here

Entry II

FS2 Open, 3.7:
  • fluff
  • Example:
this here

Option II

Entry

  • fluff
  • Example:
this here

Entry II

FS2 Open, 3.7:
  • fluff
  • Example:
this here

Option III

Entry

  • fluff
  • Example:
this here

Entry II

FS2 Open, 3.7:
  • fluff
  • Example:
this here

Option IV

Entry

  • fluff
  • Example:
this here

Entry II

FS2 Open, 3.7:
  • fluff
  • Example:
this here