Difference between revisions of "LSF Ray MkIII"
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{{WoDShip}} | {{WoDShip}} | ||
− | + | [[Image:LSF Ray MkIII.jpg|thumb|right|650px|{{PAGENAME}}]] | |
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==Description:== | ==Description:== | ||
− | === | + | ===Original WoD Tech Room Description=== |
The third installment of the Ray line began production in NC0118, 34 years after the end of the Terran-Cyrvan war, and has served as the mainstay fighter of the LSF for 27 years. Unlike its predecessors, the Ray III was never intended as a platform for new technologies - its design was intended to be a cheap, multipurpose dogfighter. Its modular design allows maximum compatibility with the most current weapon systems. While versatile due to great weapons compatibility, the Ray III is not the most adaptable fighter once deployed due to only having a single primary and secondary bank. | The third installment of the Ray line began production in NC0118, 34 years after the end of the Terran-Cyrvan war, and has served as the mainstay fighter of the LSF for 27 years. Unlike its predecessors, the Ray III was never intended as a platform for new technologies - its design was intended to be a cheap, multipurpose dogfighter. Its modular design allows maximum compatibility with the most current weapon systems. While versatile due to great weapons compatibility, the Ray III is not the most adaptable fighter once deployed due to only having a single primary and secondary bank. | ||
− | |||
The reflective armor fitted on the Ray III is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles. | The reflective armor fitted on the Ray III is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles. | ||
Line 19: | Line 16: | ||
7th Generation 'Ery-B' fighter shield generator, strength rated at 1600 | 7th Generation 'Ery-B' fighter shield generator, strength rated at 1600 | ||
− | === | + | |
+ | ===Original WoD2 Tech Room Description=== | ||
The third installment of the Ray line began production in NC0118, 34 years after the Terran-Cyrvan war, and has served as the mainstay fighter of the LSF for 28 years. It's designed to be a cost-effective, multipurpose dogfighter. | The third installment of the Ray line began production in NC0118, 34 years after the Terran-Cyrvan war, and has served as the mainstay fighter of the LSF for 28 years. It's designed to be a cost-effective, multipurpose dogfighter. | ||
This craft is slowly being phased out by the LSF but has remained popular with mercenaries because of easy maintenance. | This craft is slowly being phased out by the LSF but has remained popular with mercenaries because of easy maintenance. | ||
+ | |||
+ | |||
+ | ===LSF Ray MkIII Tech Room Description=== | ||
+ | The Ray Mk III is everyone's best friend, mechanics love it because its easy to maintain, pilots love it for its versatility, and mercenaries love it for its low cost. | ||
+ | |||
+ | It's third generation gimmick is it's ability to store weapons in a localized subspace pocket, giving it greater adaptability in the field. | ||
+ | |||
+ | This is the League Star Forces painted Mk III. It's plated with a reflective coating, which gives an approximate 15% reduction in energy damage, on the flipside, this coating is 10% more easily damaged by kinetic damage types. | ||
+ | |||
+ | -Tempest | ||
+ | |||
+ | |||
+ | ===CRF Ray MkIIIM3v Tech Room Description=== | ||
+ | The Ray Mk III is everyone's best friend, mechanics love it because its easy to maintain, pilots love it for its versatility, and mercenaries love it for its low cost. | ||
+ | |||
+ | The Commonwealth produced variant has some differences, they removed the hammerspace device and instead split up its primary banks in two banks of three. The CRF always tries to sell it as a preference, but everyone knows its really just a matter of cutting costs on the production progress. | ||
+ | |||
+ | The resulting surplus power from not having subspace weapon storage is used to provide juice to the HEX-87 shield generator, which is roughly 10% more durable and has an improved recharge rate over the standard SPELL-86a shield generator that is fitted in the SF Ray Mk III. | ||
===Credits List=== | ===Credits List=== | ||
− | * | + | *Original model by '''Spoon''' |
+ | |||
===Name Origin=== | ===Name Origin=== | ||
Ray Mk III is one of the robots that the player can control in the game Custom Robo. | Ray Mk III is one of the robots that the player can control in the game Custom Robo. | ||
+ | |||
==Performance:== | ==Performance:== | ||
===Statistics=== | ===Statistics=== | ||
{{Ship_box | {{Ship_box | ||
− | |name = LSF | + | |name = LSF Ray MkIII |
|type = Medium Multi Purpose | |type = Medium Multi Purpose | ||
− | |manufacturer = | + | |description = Third Generation Fighter |
− | | | + | |manufacturer = Sol Union Io shipyards |
− | |max_velocity = | + | |yaw_pitch_roll = 2.9 - 2.9 - 2.9 |
− | |max_ab_velocity = | + | |max_velocity = 90 (110) |
− | |max_ab_duration = | + | |rear_velocity = 30 |
− | | | + | |max_ab_velocity = 160 |
− | | | + | |max_ab_duration = 5.88 |
− | | | + | |hitpoints = 380 |
− | | | + | |shields = 500 |
+ | |length = 18.57 | ||
+ | |width = 19.56 | ||
+ | |height = 8.39 | ||
|gun_bank_1 = 6 | |gun_bank_1 = 6 | ||
− | |missile_bank_1 = | + | |gun_bank_2 = 6 |
+ | |missile_bank_1 = 40 | ||
+ | |missile_bank_2 = 40 | ||
|countermeasures = 25 | |countermeasures = 25 | ||
}} | }} | ||
+ | |||
===Armaments=== | ===Armaments=== | ||
− | + | *'''LSF Ray MkIII''' | |
− | |||
− | *''' | ||
{| border=1 cellpadding=4 style="border-collapse: collapse" | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
|- align="center" | |- align="center" | ||
Line 65: | Line 87: | ||
| 1st | | 1st | ||
| 6 | | 6 | ||
− | | | + | | 100 |
− | | | + | | CHI-MPC1v Proton |
+ | |- align="center" | ||
+ | | 2nd | ||
+ | | 6 | ||
+ | | 100 | ||
+ | | Type-74 Cannon 74mm | ||
|- align="center" | |- align="center" | ||
| colspan=4| Compatible Primaries | | colspan=4| Compatible Primaries | ||
|- | |- | ||
− | | colspan= | + | | colspan=1 align="center"| 1st |
+ | | colspan=3| EML-3 Laser, VX-02A Particle, VX-02X Particle, Type-31 Neutron, VK-01 CIWS 30mm, VK-01EXT CIWS 30mm, CHI-LRG2v Railgun, CHI-LSG7v Shotgun, LSG7v Shotgun Choke, VX-23FL XS Photon, Type-74 Cannon 74mm, Type-74 Energized Cannon 74mm, VK-03N Cannon 55mm, VK-03NE Energized Cannon 55mm, VX-08 Plasma, VX-08S ScatterPlasma, CHI-MPC1v Proton, Type-300 Neutron, Maser Gun Mod IVB, Ezchalon Scattershot | ||
+ | |- | ||
+ | | colspan=1 align="center"| 2nd | ||
+ | | colspan=3| EML-3 Laser, VX-02A Particle, VX-02X Particle, Type-31 Neutron, VK-01 CIWS 30mm, VK-01EXT CIWS 30mm, CHI-LRG2v Railgun, CHI-LSG7v Shotgun, LSG7v Shotgun Choke, VX-23FL XS Photon, Type-74 Cannon 74mm, Type-74 Energized Cannon 74mm, VK-03N Cannon 55mm, VK-03NE Energized Cannon 55mm, VX-08 Plasma, VX-08S ScatterPlasma, CHI-MPC1v Proton, Type-300 Neutron, Maser Gun Mod IVB, Ezchalon Scattershot | ||
|} | |} | ||
− | |||
− | |||
{| border=1 cellpadding=4 style="border-collapse: collapse" | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
|- align="center" | |- align="center" | ||
Line 83: | Line 112: | ||
|- align="center" | |- align="center" | ||
| 1st | | 1st | ||
− | | | + | | 40 |
− | | | + | | DHSM-3c |
+ | |- align="center" | ||
+ | | 2nd | ||
+ | | 40 | ||
+ | | LDRP-2 | ||
|- align="center" | |- align="center" | ||
| colspan=3| Compatible Secondaries | | colspan=3| Compatible Secondaries | ||
|- | |- | ||
− | | colspan= | + | | colspan=1 align="center"| 1st |
+ | | colspan=2| DHSM-3c, LDRP-2, LRAS-7, SMHS-15, VFAS-16, ATASM-4, CAS-9, DRG-1LI, HDRP-11, HLP-1 | ||
+ | |- | ||
+ | | colspan=1 align="center"| 2nd | ||
+ | | colspan=2| DHSM-3c, LDRP-2, LRAS-7, SMHS-15, VFAS-16, ATASM-4, CAS-9, DRG-1LI, HDRP-11, HLP-1 | ||
|} | |} | ||
+ | |||
+ | |||
+ | ==Modding Resources== | ||
+ | :$POF File: LSF_RaymkIII.pof | ||
+ | :Texture list: LSF_RayMkIII;damage | ||
+ | |||
==Gallery== | ==Gallery== | ||
+ | <gallery mode="packed-hover" heights="300px"> | ||
+ | Image:LSFRayMKIII.png | The LSF Ray MkIII in the original WoD | ||
+ | Image:RayIIIWoD2.png | The LSF Ray MkIII in the original WoD2 | ||
+ | Image:Raydatasheet.png | The data sheet of the LSF Ray MkIII in the original WoD2 | ||
+ | Image:CRF Ray MkIIIM3v.jpg | CRF Ray MkIIIM3v | ||
+ | </gallery> | ||
− | |||
− | |||
− | |||
==Veteran Comments== | ==Veteran Comments== | ||
− | {{comment| Not too shabby for a starting ship, especially considering the alternative which is the slow and clumsy [[LSF Caliburn | Caliburn]] which is far, far worse. However, as soon as you complete | + | {{comment| Not too shabby for a starting ship, especially considering the alternative which is the slow and clumsy [[LSF Caliburn | Caliburn]] which is far, far worse. However, as soon as you complete Life of a Test Pilot, you'll want to start using the [[LSF Ray MkIII-E | Ray III E]] or [[LSF Ray MkIII-W | W ]] you got right away and ditch the original, as these two have more emphasized strengths and have weapons compatibilities to the more powerful weapons later on. }} |
+ | |||
+ | ==External links:== | ||
+ | *[https://www.hard-light.net/forums/index.php?topic=95368.0 RELEASE - Wings of Dawn Episode 1 & 2 | Hard-light forums] | ||
[[Category: Wings of Dawn Ships]] | [[Category: Wings of Dawn Ships]] |
Revision as of 06:57, 28 May 2020
Contents
Description:
Original WoD Tech Room Description
The third installment of the Ray line began production in NC0118, 34 years after the end of the Terran-Cyrvan war, and has served as the mainstay fighter of the LSF for 27 years. Unlike its predecessors, the Ray III was never intended as a platform for new technologies - its design was intended to be a cheap, multipurpose dogfighter. Its modular design allows maximum compatibility with the most current weapon systems. While versatile due to great weapons compatibility, the Ray III is not the most adaptable fighter once deployed due to only having a single primary and secondary bank. The reflective armor fitted on the Ray III is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles.
'Manta J1880' Fusion Powerplant, output rated at 8745 kW
Maximum forward velocity: 80
180-degree turn time Yaw: 1.4 seconds
180-degree turn time Pitch: 1.5 seconds
Hull armor strength rated at 500
7th Generation 'Ery-B' fighter shield generator, strength rated at 1600
Original WoD2 Tech Room Description
The third installment of the Ray line began production in NC0118, 34 years after the Terran-Cyrvan war, and has served as the mainstay fighter of the LSF for 28 years. It's designed to be a cost-effective, multipurpose dogfighter.
This craft is slowly being phased out by the LSF but has remained popular with mercenaries because of easy maintenance.
LSF Ray MkIII Tech Room Description
The Ray Mk III is everyone's best friend, mechanics love it because its easy to maintain, pilots love it for its versatility, and mercenaries love it for its low cost.
It's third generation gimmick is it's ability to store weapons in a localized subspace pocket, giving it greater adaptability in the field.
This is the League Star Forces painted Mk III. It's plated with a reflective coating, which gives an approximate 15% reduction in energy damage, on the flipside, this coating is 10% more easily damaged by kinetic damage types.
-Tempest
CRF Ray MkIIIM3v Tech Room Description
The Ray Mk III is everyone's best friend, mechanics love it because its easy to maintain, pilots love it for its versatility, and mercenaries love it for its low cost.
The Commonwealth produced variant has some differences, they removed the hammerspace device and instead split up its primary banks in two banks of three. The CRF always tries to sell it as a preference, but everyone knows its really just a matter of cutting costs on the production progress.
The resulting surplus power from not having subspace weapon storage is used to provide juice to the HEX-87 shield generator, which is roughly 10% more durable and has an improved recharge rate over the standard SPELL-86a shield generator that is fitted in the SF Ray Mk III.
Credits List
- Original model by Spoon
Name Origin
Ray Mk III is one of the robots that the player can control in the game Custom Robo.
Performance:
Statistics
Name | LSF Ray MkIII | |
Type | Medium Multi Purpose | |
Description | Third Generation Fighter | |
Manufacturer | Sol Union Io shipyards | |
Yaw, Pitch, Roll | 2.9 - 2.9 - 2.9 s | |
Max Velocity | 90 (110) ms-1 | |
Rear Velocity | 30 ms-1 | |
Max Afterburner Velocity | 160 ms-1 | |
Max Afterburner Duration | 5.88 s | |
Hitpoints | 380 pts | |
Shields | 500 pts | |
Length | 18.57 m | |
Width | 19.56 m | |
Height | 8.39 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 6 guns | |
2nd bank | 6 guns | |
Secondary weapons | ||
1st bank capacity | 40 | |
2nd bank capacity | 40 | |
Countermeasures | ||
Countermeasure capacity | 25 countermeasures |
Armaments
- LSF Ray MkIII
Default Statistics | |||
Bank | Guns | Capacity | Standard Loadout |
1st | 6 | 100 | CHI-MPC1v Proton |
2nd | 6 | 100 | Type-74 Cannon 74mm |
Compatible Primaries | |||
1st | EML-3 Laser, VX-02A Particle, VX-02X Particle, Type-31 Neutron, VK-01 CIWS 30mm, VK-01EXT CIWS 30mm, CHI-LRG2v Railgun, CHI-LSG7v Shotgun, LSG7v Shotgun Choke, VX-23FL XS Photon, Type-74 Cannon 74mm, Type-74 Energized Cannon 74mm, VK-03N Cannon 55mm, VK-03NE Energized Cannon 55mm, VX-08 Plasma, VX-08S ScatterPlasma, CHI-MPC1v Proton, Type-300 Neutron, Maser Gun Mod IVB, Ezchalon Scattershot | ||
2nd | EML-3 Laser, VX-02A Particle, VX-02X Particle, Type-31 Neutron, VK-01 CIWS 30mm, VK-01EXT CIWS 30mm, CHI-LRG2v Railgun, CHI-LSG7v Shotgun, LSG7v Shotgun Choke, VX-23FL XS Photon, Type-74 Cannon 74mm, Type-74 Energized Cannon 74mm, VK-03N Cannon 55mm, VK-03NE Energized Cannon 55mm, VX-08 Plasma, VX-08S ScatterPlasma, CHI-MPC1v Proton, Type-300 Neutron, Maser Gun Mod IVB, Ezchalon Scattershot |
Default Statistics | ||
Bank | Capacity | Standard Loadout |
1st | 40 | DHSM-3c |
2nd | 40 | LDRP-2 |
Compatible Secondaries | ||
1st | DHSM-3c, LDRP-2, LRAS-7, SMHS-15, VFAS-16, ATASM-4, CAS-9, DRG-1LI, HDRP-11, HLP-1 | |
2nd | DHSM-3c, LDRP-2, LRAS-7, SMHS-15, VFAS-16, ATASM-4, CAS-9, DRG-1LI, HDRP-11, HLP-1 |
Modding Resources
- $POF File: LSF_RaymkIII.pof
- Texture list: LSF_RayMkIII;damage
Gallery
Veteran Comments