Difference between revisions of "Redeemer"
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Logomancer (talk | contribs) (→Notes: Added shudder flag, firing in salvoes) |
Logomancer (talk | contribs) (→Notes: typo, added ballistic flag) |
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==Notes== | ==Notes== | ||
+ | *The weapon has limited ammunition ([[Weapons.tbl#.22Ballistic.22|Ballistic]]). | ||
*The weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]]). | *The weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]]). | ||
− | *The | + | *The weapon fires in salvoes of four shots; once four shots have been fired, it will pause briefly before firing again. |
===Veteran Comments=== | ===Veteran Comments=== | ||
[[Category: Blue Planet weapons]] | [[Category: Blue Planet weapons]] |
Revision as of 01:18, 5 April 2012
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
The SCWS-22 Redeemer, used by Durga bombers, fires ultra-dense depleted uranium antimatter-cored rounds, capable of inflicting terrifying damage at moderate distances. Like the Archer and Vajra railguns, the Redeemer is ill-suited for godfights and against fast moving targets, as it was designed for direct assault against enemy warships. It was never fired in anger until the Battle of Neptune.
Performance
Statistics
Range | 2500 m | |
Rate of Fire | 0.5 shots per second | |
Velocity | 900 ms-1 | |
Base Damage | 120 | |
Armor Damage | 1.0x | 120 |
Shield Damage | 1.0x | 120 |
Subsystem Damage | 0.25x | 30 |
Notes
- The weapon has limited ammunition (Ballistic).
- The weapon has high recoil (Shudder).
- The weapon fires in salvoes of four shots; once four shots have been fired, it will pause briefly before firing again.