Difference between revisions of "Redeemer"

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(Notes: typo, added ballistic flag)
(Notes: added flags)
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*The weapon has limited ammunition ([[Weapons.tbl#.22Ballistic.22|Ballistic]]).
 
*The weapon has limited ammunition ([[Weapons.tbl#.22Ballistic.22|Ballistic]]).
 
*The weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]]).
 
*The weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]]).
 +
*The weapon can do terminal damage to capital ships ([[Weapons.tbl#.22Huge.22|Huge]]).
 
*The weapon fires in salvoes of four shots; once four shots have been fired, it will pause briefly before firing again.
 
*The weapon fires in salvoes of four shots; once four shots have been fired, it will pause briefly before firing again.
  

Revision as of 01:23, 5 April 2012

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.

Description

Blue Planet Tech Room Description

The SCWS-22 Redeemer, used by Durga bombers, fires ultra-dense depleted uranium antimatter-cored rounds, capable of inflicting terrifying damage at moderate distances. Like the Archer and Vajra railguns, the Redeemer is ill-suited for godfights and against fast moving targets, as it was designed for direct assault against enemy warships. It was never fired in anger until the Battle of Neptune.

Performance

Statistics

Range 2500 m
Rate of Fire 0.5 shots per second
Velocity 900 ms-1
Base Damage 120
Armor Damage 1.0x 120
Shield Damage 1.0x 120
Subsystem Damage 0.25x 30


Notes

  • The weapon has limited ammunition (Ballistic).
  • The weapon has high recoil (Shudder).
  • The weapon can do terminal damage to capital ships (Huge).
  • The weapon fires in salvoes of four shots; once four shots have been fired, it will pause briefly before firing again.

Veteran Comments