Difference between revisions of "Killer Rabbit"
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==The Story So Far== | ==The Story So Far== | ||
− | To finally deal with pirate harassment in the area, intelligence has been obtained of an enemy supply depot. Alpha Wing's job is to make sure those supplies are all destroyed. | + | To finally deal with pirate harassment in the area, intelligence has been obtained of an enemy supply depot. Alpha Wing's job is to make sure those supplies are all destroyed. Only a strike mission is available, as other fleet assets are on their way from friendly systems... |
==Walkthrough== | ==Walkthrough== | ||
− | You will have no logistical support, so choose your loadout wisely. | + | * Available ships: Myrmidon, Artemis, Medusa. |
+ | |||
+ | |||
+ | You will have no logistical support, so choose your loadout wisely. A recommended loadout is a GTB Artemis with two banks of Cyclops torpedoes and one bank of Tornado missiles. Let the other pilots take Myrmidons. The Artemis's speed will mean the ability to evade Hornet swarms against you, and you will have enough afterburner power to sufficiently place one Cyclops near the center of a stash without risk of interception. Also, your wingmen will NOT be taking certain orders, so arm them well. | ||
+ | |||
+ | |||
+ | Ahead of you, you will see a medical frigate, and many offline fighters and bombers with sentry guns and cargo containers on the opposite sides of the frigate (the stashes are near the bow, and near the stern). | ||
+ | |||
+ | |||
+ | Focus on destroying White Team first (at least ten Hercules fighters), but lure them out of the sentry guns' range first. Then focus on the radar dish on the medical frigate (destroy ''only'' the dish, as the medical frigate must survive), which will take the sentry guns offline for anytime between a minute and 90 seconds. Within that window, wreak as much havoc as possible with your bombs (target the crates, as you will take out most of the parked ships with only one Cyclops, which have no shields online, plus the cargo boxes detonate rather violently). If you only took out one half of the depot, the surviving sentry guns will open on the other side. If you have spare missiles left, use them to take out the turrets. Then drop the rest of your ordinance on the rest of the depot and get out. | ||
− | |||
This mission will score you at least 70 kills, so if you're hoping to get the trivial Ace or Double Ace award, this mission will help. | This mission will score you at least 70 kills, so if you're hoping to get the trivial Ace or Double Ace award, this mission will help. |
Revision as of 04:06, 22 September 2012
The Story So Far
To finally deal with pirate harassment in the area, intelligence has been obtained of an enemy supply depot. Alpha Wing's job is to make sure those supplies are all destroyed. Only a strike mission is available, as other fleet assets are on their way from friendly systems...
Walkthrough
- Available ships: Myrmidon, Artemis, Medusa.
You will have no logistical support, so choose your loadout wisely. A recommended loadout is a GTB Artemis with two banks of Cyclops torpedoes and one bank of Tornado missiles. Let the other pilots take Myrmidons. The Artemis's speed will mean the ability to evade Hornet swarms against you, and you will have enough afterburner power to sufficiently place one Cyclops near the center of a stash without risk of interception. Also, your wingmen will NOT be taking certain orders, so arm them well.
Ahead of you, you will see a medical frigate, and many offline fighters and bombers with sentry guns and cargo containers on the opposite sides of the frigate (the stashes are near the bow, and near the stern).
Focus on destroying White Team first (at least ten Hercules fighters), but lure them out of the sentry guns' range first. Then focus on the radar dish on the medical frigate (destroy only the dish, as the medical frigate must survive), which will take the sentry guns offline for anytime between a minute and 90 seconds. Within that window, wreak as much havoc as possible with your bombs (target the crates, as you will take out most of the parked ships with only one Cyclops, which have no shields online, plus the cargo boxes detonate rather violently). If you only took out one half of the depot, the surviving sentry guns will open on the other side. If you have spare missiles left, use them to take out the turrets. Then drop the rest of your ordinance on the rest of the depot and get out.
This mission will score you at least 70 kills, so if you're hoping to get the trivial Ace or Double Ace award, this mission will help.