Difference between revisions of "Mod.tbl"

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(Created page with "{{SCP_table}} {{TableVersion|8905}} The Mod.tbl is a new table that allows for some mod-specific functionality. In addition, mods that use custom builds of the FSO engine may w…")
 
(The is already a page for this table see Game settings.tbl)
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The Mod.tbl is a new table that allows for some mod-specific functionality. In addition, mods that use custom builds of the FSO engine may want to use their own version of the Mod.tbl to define custom items and groups.<br><br>
 
 
 
==General Format==
 
'''#GROUP NAME 1'''
 
 
 
:'''$Item Name 1:'''
 
 
 
::'''+Subitem Name 1'''
 
 
 
'''#GROUP NAME 2'''
 
:'''$Item Name 2:
 
'''#END'''
 
 
 
{{Note|1=#END is the only required entry throughout the mod.tbl}}<br>
 
 
 
==#CAMPAIGN SETTINGS==
 
 
 
===$Default Campaign File Name:===
 
 
 
 
 
==#HUD SETTINGS==
 
 
 
===$Directive Wait Time:===
 
Defines how long the game should wait before displaying a new directive.
 
 
 
''Format: Integer'<br>
 
 
 
===$Cutscene camera disables HUD:===
 
Determines if the cutscene camera should disable the HUD or not. By default, this is set as NO (therefore, HUD is enabled by default).
 
 
 
''Format: Boolean''<br>
 
''Default value: NO''<br>
 
 
 
 
 
==#SEXP SETTINGS==
 
 
 
===$Loop SEXPs Then Arguments:===
 
Determines if the game should loop SEXPs the standard way (SEXPs first, arguments second) or in the reverse way (Arguments first, SEXPs second). By default, this is set to NO (standard SEXP looping behavior)
 
 
 
''Format: Boolean''<br>
 
''Default value: NO''<br>
 
 
 
 
 
==#OTHER SETTINGS==
 
 
 
===$Fixed Turret Collisions:===
 
 
 
''Format: Boolean''<br>
 
''Default value: NO''<br>
 
 
 
===$Damage Impacted Subsystem First:===
 
 
 
''Format: Boolean''<br>
 
''Default value: NO''<br>
 
 
 
==#END==
 

Revision as of 15:59, 24 June 2012



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