Difference between revisions of "Game settings.tbl"
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==#OTHER SETTINGS== | ==#OTHER SETTINGS== | ||
Optional. This group contains miscellaneous settings. <br> | Optional. This group contains miscellaneous settings. <br> | ||
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Revision as of 03:26, 16 July 2012
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Revision information.....
- FSO Revision: 8920
Also known as Mod.tbl, the Game_settings.tbl defines options that can be changed globally.
This table is one of the Modular Tables and can be extended with xxx-mod.tbm
Contents
#CAMPAIGN SETTINGS
Optional. This group contains various Campaign related settings and overrides.
$Default Campaign File Name:
Defines which campaign will be selected by default for new pilots. A file extension is not needed and, if present, is removed by the code.
- Syntax: String
#HUD Settings
Optional. This group contains various HUD behavior settings and overrides
$Directive Wait Time:
- Defines how long the game will wait before displaying a directive.
- Syntax: Integer
- Values: Greater than or equal to 0 ms
$Cutscene Camera Disables HUD:
Switches off the HUD when the cutscene camera is enabled. This option is on by default.
- Syntax: Boolean
- Default Value: YES
#SEXP SETTINGS
Optional. This group contains SEXP settings and overrides.
$Loop SEXPs Then Arguments:
Flips how when-argument settings loop. See: SEXP Argument changes via mod.tbl
- Syntax: Boolean
- Default Value: NO
$Use Alternate Chaining Behavior:
When set, this makes the event chaining behavior act as people expected it to be in Mantis #82.
- Syntax: Boolean
- Default Value: NO
#OTHER SETTINGS
Optional. This group contains miscellaneous settings.
$Fixed Turret Collisions:
Makes all hits to a turret's barrels count as hits to the turret subsystem. By default, this does not happen unless the point of impact falls inside the model radius of the turret's base.
- Syntax: Boolean
- Default Value: NO
$Damage Impacted Subsystem First:
If set, a hit to a physical subsystem will always deal damage to that subsystem first, even if another subsystem is closer to the point of impact. By default, the closest subsystem will always receive damage first.
- Syntax: Boolean
- Default Value: NO
#END
Required. The last line of the table must be #END
Sample Entry
#CAMPAIGN SETTINGS $Default Campaign File Name: NewCampaignFile #HUD SETTINGS $Directive Wait Time: 5000 #SEXP SETTINGS $Loop SEXPs Then Arguments: True #OTHER SETTINGS $Self Praise Percentage: 75 #END