Difference between revisions of "Script-eval"
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m (3.6.9 is no longer current + documenting deprecation) |
(Just remove the 3.6.9 note altogether and note what the replacement is after deprecation. I prey that this edit is more resultative than the last.) |
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Line 4: | Line 4: | ||
1: Script to evaluate | 1: Script to evaluate | ||
===Comments=== | ===Comments=== | ||
− | *This is used to access a [[FS2 Open Lua Scripting|Lua]] script in-mission | + | * This is used to access a [[FS2 Open Lua Scripting|Lua]] script in-mission. |
− | *Deprecated in the June 5, 2021 nightly build | + | * Deprecated in the June 5, 2021 nightly build in favour of [[script-eval-block]], whioh has more intuitive behaviour. |
+ | ** Specifically, script-eval will try to evaluate each argument passed to it separately, whereas script-eval-block will concatenate all its arguments before evaluating them as a single expression. | ||
[[Category:SCP SEXPs]] | [[Category:SCP SEXPs]] |
Latest revision as of 22:58, 15 June 2021
script-eval script-eval Evaluates scriptTakes at least 1 argument... 1: Script to evaluate
Comments
- This is used to access a Lua script in-mission.
- Deprecated in the June 5, 2021 nightly build in favour of script-eval-block, whioh has more intuitive behaviour.
- Specifically, script-eval will try to evaluate each argument passed to it separately, whereas script-eval-block will concatenate all its arguments before evaluating them as a single expression.