Difference between revisions of "GTM D-Missile"
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Advanced signal processing - high precision interception capability - small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile - designed to temporarily disable subsystems on hostile targets.<br><br> | Advanced signal processing - high precision interception capability - small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile - designed to temporarily disable subsystems on hostile targets.<br><br> | ||
The D-Missile is designed to temporarily stop a cruiser or destroyer from firing its laser turrets. The effect will last about 10 seconds per missile fired, so using these to temporarily disable a cruiser should usually be for suppression until the cruiser is destroyed, or whatever was trying to evade the cruiser has gotten out of range. Only a few ships can carry these - and they are very scarce - so proper utilization is important. | The D-Missile is designed to temporarily stop a cruiser or destroyer from firing its laser turrets. The effect will last about 10 seconds per missile fired, so using these to temporarily disable a cruiser should usually be for suppression until the cruiser is destroyed, or whatever was trying to evade the cruiser has gotten out of range. Only a few ships can carry these - and they are very scarce - so proper utilization is important. | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
| + | {{Secondary|1 200|5.0|80|1|None|0|None|0|Full|1|10 / 400|Aspect Seeking|N / A|2.0 s|1.0 s}} | ||
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| − | + | ==Notes== | |
*Weapon causes targets [[Weapons.tbl#Weapon Flags|electronic]] systems (laser turrets etc.) to malfunction. | *Weapon causes targets [[Weapons.tbl#Weapon Flags|electronic]] systems (laser turrets etc.) to malfunction. | ||
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| + | ===Veteran Comments=== | ||
| + | {{Comment|Not an issue in Freespace 1, but in the Freespace Port the D-Missile effect extends around the blast, often disrupting the vessel that fired it. This weapon has limited tactical use but is effective at what it does.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
Revision as of 19:13, 4 September 2007
GTM-31 Disruptor Missile
| File:D Missile 320x240.jpg |
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| The GTM-31 Disruptor Missile |
Tech Room Data
Advanced signal processing - high precision interception capability - small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile - designed to temporarily disable subsystems on hostile targets.
The D-Missile is designed to temporarily stop a cruiser or destroyer from firing its laser turrets. The effect will last about 10 seconds per missile fired, so using these to temporarily disable a cruiser should usually be for suppression until the cruiser is destroyed, or whatever was trying to evade the cruiser has gotten out of range. Only a few ships can carry these - and they are very scarce - so proper utilization is important.
Performance
Statistics
| Range | 1 200 m | |
| Reload time | 5.0 s | |
| Velocity | 80 ms-1 | |
| Base Damage | 1 | |
| Armor Damage | None | 0 |
| Shield Damage | None | 0 |
| Subsystem Damage | Full | 1 |
| Shockwave Radius | 10 / 400 m | |
| Type: | Aspect Seeking | |
| View Cone: | N / A | |
| Minimum Lock Time: | 2.0 s | |
| Turn Rate (360 degrees): | 1.0 s | |
Notes
- Weapon causes targets electronic systems (laser turrets etc.) to malfunction.