Difference between revisions of "GTM EM Pulse"
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==Tech Room Data== | ==Tech Room Data== | ||
Upon impact, the EM Pulse temporarily disables the electronics systems of the target ship. This renders the target ship unable to track targets, manage communications, or gain aspect missile lock. This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-seeking warheads for several seconds. Once the EMP field has worn off, they must also take the time to reacquire missile lock, granting you valuable time. | Upon impact, the EM Pulse temporarily disables the electronics systems of the target ship. This renders the target ship unable to track targets, manage communications, or gain aspect missile lock. This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-seeking warheads for several seconds. Once the EMP field has worn off, they must also take the time to reacquire missile lock, granting you valuable time. | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
+ | {{Secondary|1 250|2.0|250|45|Full|45|Good|36|Average|22.5|80 / 300|Aspect Seeking|N / A|2.0 s|1.0 s}} | ||
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− | + | ==Notes== | |
*Causes [[Weapons.tbl#"EMP"|EMP]] within it's shockwave radius. | *Causes [[Weapons.tbl#"EMP"|EMP]] within it's shockwave radius. | ||
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+ | ===Veteran Comments=== | ||
+ | {{Comment|In Freespace 1, this weapon seems largely ineffective, in the Freespace Port, however it has similar functionality to the [[GTM EMP. Adv]].}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 19:56, 4 September 2007
GTM-11 EM Pulse
File:EMP 320x240.jpg |
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The GTM-11 EM Pulse |
Tech Room Data
Upon impact, the EM Pulse temporarily disables the electronics systems of the target ship. This renders the target ship unable to track targets, manage communications, or gain aspect missile lock. This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-seeking warheads for several seconds. Once the EMP field has worn off, they must also take the time to reacquire missile lock, granting you valuable time.
Performance
Statistics
Range | 1 250 m | |
Reload time | 2.0 s | |
Velocity | 250 ms-1 | |
Base Damage | 45 | |
Armor Damage | Full | 45 |
Shield Damage | Good | 36 |
Subsystem Damage | Average | 22.5 |
Shockwave Radius | 80 / 300 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 2.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Causes EMP within it's shockwave radius.
Veteran Comments
Please read the Veteran Comments policy before editing this section.
In Freespace 1, this weapon seems largely ineffective, in the Freespace Port, however it has similar functionality to the GTM EMP. Adv.