Difference between revisions of "FighterKiller"
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==Tech Room Data== | ==Tech Room Data== | ||
None available | None available | ||
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==Performance== | ==Performance== | ||
===Statistics (FS1)=== | ===Statistics (FS1)=== | ||
| + | {{Secondary|950|8.0|190|100|Full|100|Good|80|Average|50|0|Aspect Seeking|N / A|2.0 s|1.0 s}} | ||
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===Statistics(FS2)=== | ===Statistics(FS2)=== | ||
| + | {{Secondary|950|8.0|190|100|Full|100|Good|80|Average|50|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}} | ||
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| − | === | + | ==Notes== |
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| + | ===Veteran Comments=== | ||
| + | {{Comment|It's a pretty good point defense in [[Portal:Freespace 1|Freespace 1]], but unlikely to actually bring down anything. By [[Portal:Freespace 2|Freespace 2]], however, it's hardly of any use. | ||
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| + | The most annoying thing about the FighterKiller in FS1 was its tendency to knock your fighter for a loop; it does this much less often in FS2.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] | ||
Revision as of 15:38, 4 September 2007
The FighterKiller is a turret fired point defense weapon, encountered mostly in Freespace 1.
Contents
Tech Room Data
None available
Performance
Statistics (FS1)
| Range | 950 m | |
| Reload time | 8.0 s | |
| Velocity | 190 ms-1 | |
| Base Damage | 100 | |
| Armor Damage | Full | 100 |
| Shield Damage | Good | 80 |
| Subsystem Damage | Average | 50 |
| Shockwave Radius | 0 m | |
| Type: | Aspect Seeking | |
| View Cone: | N / A | |
| Minimum Lock Time: | 2.0 s | |
| Turn Rate (360 degrees): | 1.0 s | |
Statistics(FS2)
| Range | 950 m | |
| Reload time | 8.0 s | |
| Velocity | 190 ms-1 | |
| Base Damage | 100 | |
| Armor Damage | Full | 100 |
| Shield Damage | Good | 80 |
| Subsystem Damage | Average | 50 |
| Shockwave Radius | 20 / 40 m | |
| Type: | Aspect Seeking | |
| View Cone: | N / A | |
| Minimum Lock Time: | 2.0 s | |
| Turn Rate (360 degrees): | 1.0 s | |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
It's a pretty good point defense in Freespace 1, but unlikely to actually bring down anything. By Freespace 2, however, it's hardly of any use.