Difference between revisions of "GTSG Mjolnir"

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(Veteran Comments)
(Veteran Comments)
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===Veteran Comments===
 
===Veteran Comments===
''The Mjolnir mounts only one weapon, despite the tech description. That weapon is the single most deadly GTVA beam cannon you're ever going to find, however. Mjolnirs are very nice things to have on a blockade, but desperately vunerable to fighter and bomber attack.''<br><br>
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''The Mjolnir mounts only one weapon, despite the tech description. That weapon is the single most deadly GTVA beam cannon you're ever going to find, however. Mjolnirs are very nice things to have on a blockade, but desperately vunerable to fighter and bomber attack.''
''I think you only encounter them in one mission (the one where you have to destroy most of the rebel fleet) but they are excellent. As with the above, you have to protect them as they have no anti-fighter armament and really go down fast despite the 2.5-4.5k HP for a sentry. Their fairly small size and massive firepower leads one to wonder why the GTVA does not mount any of these on their warships.''<br><br>
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''I think you only encounter them in one mission (the one where you have to destroy most of the rebel fleet) but they are excellent. As with the above, you have to protect them as they have no anti-fighter armament and really go down fast despite the 2.5-4.5k HP for a sentry. Their fairly small size and massive firepower leads one to wonder why the GTVA does not mount any of these on their warships.''
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''Though these guns pack a wallop, they're quite vulnerable, both to fighter strafing and return fire from warships.  In-game, be sure to keep an eye on threats in the area, or a blockade dependent on the presence of these guns will be over very quickly.  As a mission designer, consider whether or not you want warships firing their beams back at Mjolnir platforms or not, since despite the cruiser flag in the tables, Mjolnirs are small enough to justify them being ignored by heavy beams (i.e. being flagged "beam-protected").''
  
 
==Performance:==
 
==Performance:==

Revision as of 02:56, 10 July 2007

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



File:Mjolnir320x240.jpg
The GTSG Mjolnir


The GTSG Mjolnir Remote Beam Cannon was a sentry gun armed with a special kind of beam weapon. Mjolnirs were designed to guard jump nodes from hostile warship entries.

Description:

FS2 Tech Room Description

The GTSG Mjolnir is the most advanced sentry gun device known. Vastly tougher and deadlier than the earlier Watchdog, Cerberus, and Alastor models, the Mjolnir is a danger to any hostile fighter or bomber that comes within range. Its two beam weapons and three missile banks enable it to take on multiple enemies simultaneously. Mjolnirs are also referred to as RBCs (remote beam cannons). They are used to help protect the most vital front-line Alliance installations.

Developer Notes

None

Veteran Comments

The Mjolnir mounts only one weapon, despite the tech description. That weapon is the single most deadly GTVA beam cannon you're ever going to find, however. Mjolnirs are very nice things to have on a blockade, but desperately vunerable to fighter and bomber attack.

I think you only encounter them in one mission (the one where you have to destroy most of the rebel fleet) but they are excellent. As with the above, you have to protect them as they have no anti-fighter armament and really go down fast despite the 2.5-4.5k HP for a sentry. Their fairly small size and massive firepower leads one to wonder why the GTVA does not mount any of these on their warships.

Though these guns pack a wallop, they're quite vulnerable, both to fighter strafing and return fire from warships. In-game, be sure to keep an eye on threats in the area, or a blockade dependent on the presence of these guns will be over very quickly. As a mission designer, consider whether or not you want warships firing their beams back at Mjolnir platforms or not, since despite the cruiser flag in the tables, Mjolnirs are small enough to justify them being ignored by heavy beams (i.e. being flagged "beam-protected").

Performance:

Statistics

Type Sentry Gun
Manufacturer Unknown
Manuverability N/A
Max Velocity N/A
Max Afterburner Velocity N/A
Armor N/A
Hitpoints 2 500 or 4 500
Shields 800
Length 108 m

Armaments

Freespace 2
Turret Type Amount
MjolnirBeam or MjolnirBeam#Home 1