Difference between revisions of "Wolf Pack Legacy"
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== Comments == | == Comments == | ||
− | The author manages to do ''every'' single mistake there is to be done when creating a campaign. After this, he goes on to invent a couple of new ones. To name just a few; no pauses between the endless waves of enemies, no directives, no coherent story line, no tie-ins with anything in the FS universe, lack of in-mission instructions, re-occuring 10+ kilometer(!) non-event flights between entry points, et cetera, et cetera. Plus, the author seems to | + | The author manages to do ''every'' single mistake there is to be done when creating a campaign. After this, he goes on to invent a couple of new ones. To name just a few; no pauses between the endless waves of enemies, no directives, no coherent story line, no tie-ins with anything in the FS universe, lack of in-mission instructions, re-occuring 10+ kilometer(!) non-event flights between entry points, et cetera, et cetera. Plus, the author seems to believe that bringing in 10+ waves of Hercs in a row is what makes a mission ''difficult'' and ''challenging''. The missions are pretty dumb, ranging from simply ridiculous to the downright inane. For example; one mission consists of scanning an Orion cruiser(!). That's it. I s**t you not. The next mission consists of blasting 10+ wings of Hercs for no reason whatsoever. Bad. |
''14/100%'' | ''14/100%'' | ||
− | Did I mention the seemingly endless | + | Did I mention the seemingly endless waves of enemies? |
Revision as of 13:46, 11 November 2006
Wolf Pack Legacy
Author: Alex Harris
Mods: none
Missions: 11
A short, 11 mission campaign initially set in the non-canon system of Viego.
Comments
The author manages to do every single mistake there is to be done when creating a campaign. After this, he goes on to invent a couple of new ones. To name just a few; no pauses between the endless waves of enemies, no directives, no coherent story line, no tie-ins with anything in the FS universe, lack of in-mission instructions, re-occuring 10+ kilometer(!) non-event flights between entry points, et cetera, et cetera. Plus, the author seems to believe that bringing in 10+ waves of Hercs in a row is what makes a mission difficult and challenging. The missions are pretty dumb, ranging from simply ridiculous to the downright inane. For example; one mission consists of scanning an Orion cruiser(!). That's it. I s**t you not. The next mission consists of blasting 10+ wings of Hercs for no reason whatsoever. Bad.
14/100%
Did I mention the seemingly endless waves of enemies?