Difference between revisions of "Wolf Pack Legacy"
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− | '''Wolf Pack Legacy''' | + | '''Wolf Pack Legacy''' is short, 11 mission campaign for ''Descent: FreeSpace'' initially set in the non-canon system of Viego. |
+ | |||
+ | == Overview == | ||
Author: Alex Harris | Author: Alex Harris | ||
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Missions: 11 | Missions: 11 | ||
− | A short, 11 mission campaign | + | A short, 11 mission campaign starting at the Cardel station in the non-canon system of Viego. |
== Comments == | == Comments == | ||
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Did I mention the seemingly endless waves of enemies? | Did I mention the seemingly endless waves of enemies? | ||
+ | |||
+ | == Availability == | ||
+ | Available via the Wayback Machine™. | ||
+ | |||
+ | [http://web.archive.org/web/20001011014757/archives.volitionwatch.com/fs1/missions/campaign.php3 The VolitionWatch Archives at the Wayback Machine]. | ||
[[Category:User-made_Campaigns]] | [[Category:User-made_Campaigns]] |
Revision as of 20:49, 12 November 2006
Wolf Pack Legacy is short, 11 mission campaign for Descent: FreeSpace initially set in the non-canon system of Viego.
Overview
Author: Alex Harris
Mods: none
Missions: 11
A short, 11 mission campaign starting at the Cardel station in the non-canon system of Viego.
Comments
The author manages to do every single mistake there is to be done when creating a campaign. After this, he goes on to invent a couple of new ones. To name just a few; no pauses between the endless waves of enemies, no directives, no coherent story line, no tie-ins with anything in the FS universe, lack of in-mission instructions, re-occuring 10+ kilometer(!) non-event flights between entry points, et cetera, et cetera. Plus, the author seems to believe that bringing in 10+ waves of Hercs in a row is what makes a mission difficult and challenging. The missions are pretty dumb, ranging from simply ridiculous to the downright inane. For example; one mission consists of scanning an Orion cruiser(!). That's it. I s**t you not. The next mission consists of blasting 10+ wings of Hercs for no reason whatsoever. Bad. The redeeming factors are the unorthodox starting positions, things that are mostly overlooked by campaign or mission creators.
14/100%
Did I mention the seemingly endless waves of enemies?
Availability
Available via the Wayback Machine™.