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==Walkthrough== | ==Walkthrough== | ||
− | === | + | ===Sabotage!=== |
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too. About 10 seconds into the mission, explosions will take out half of the ships and leave the remaining standing. They will all be marked hostile, and it will become apperant that you and Beta 2-Commander Snipes-are trators to the surviving ships. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will alert you that he rigged jamming and detonation devices in all of the ships. Since the detonators did not work perfectly, it is possible that the communications got through. Your acutal objective is to guard the Sunder, so that SOC can bring in a Sunder decoy and detonate it. The Sunder has SOC members on board. | The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too. About 10 seconds into the mission, explosions will take out half of the ships and leave the remaining standing. They will all be marked hostile, and it will become apperant that you and Beta 2-Commander Snipes-are trators to the surviving ships. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will alert you that he rigged jamming and detonation devices in all of the ships. Since the detonators did not work perfectly, it is possible that the communications got through. Your acutal objective is to guard the Sunder, so that SOC can bring in a Sunder decoy and detonate it. The Sunder has SOC members on board. | ||
Revision as of 04:01, 25 January 2007
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SOC LOOP 1, MISSION 2
Fighter squadron:
Description:
Contents
Background
The GTVA wants to capture the NTT Sunder, an Argo class transport carrying valuable supplies relating to ETAK. Fortunately the pilot is an Allied operative however the transport has a vast fighter escort which must be dealt with. Fortunately the 99th Skulls (the elite of the elite) are on hand to help out. They destroy the escort and bring in the GTA Hamako to block all rebel transmissions from the area. It won't be easy going though, two Aeolus cruisers and numerous fighters attempt to stop you.
Walkthrough
Sabotage!
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too. About 10 seconds into the mission, explosions will take out half of the ships and leave the remaining standing. They will all be marked hostile, and it will become apperant that you and Beta 2-Commander Snipes-are trators to the surviving ships. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will alert you that he rigged jamming and detonation devices in all of the ships. Since the detonators did not work perfectly, it is possible that the communications got through. Your acutal objective is to guard the Sunder, so that SOC can bring in a Sunder decoy and detonate it. The Sunder has SOC members on board.
Unfriendly Assistance
Soon after Snipes tells you that its possible the entire NTF armada will show up, two wings of NTF fighters will jump in to assist. Both wings are marked friendly. The wings mention that they recieved a partial transmission regarding a core reactor breach, but don't mention anything about you and Snipes. Snipes handles the communications, but alerts you that he has friends who will be arriving shortly. Once his friends arrive, both new wings will turn hostile. Destroy them quickly, with the help of the 99th Skulls. The Skulls-SOC's main battle fleet-are flying new Enyrnies class fighters.
On the Offensive
Your new objective will be to guard the Sunder and the Hamako, a ship which is jamming communications. Although Snipes mentions that it is essential that the Hamako survive, the Sunder will be the main target of the fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. Now some more waves of fighters and two crusiers will arive (one by one). Take them out, and make sure to protect the Sunder, as it is weak and defenseless.
Planting the Decoy
Soon the Naxos and the Sunder's decoy will jump in. The Naxos will help in taking out the crusier if it is still alive. Once the NTF threat is neutralized, the Naxos will capture the Sunder (with the help of the onboard SOC members). The Sunder will warp out, and the Sunder's decoy will detonate. Job well done, pilot. Return to base.
Actually, when it blows up, wait a few moments for the NTCv Sevrin to jump in... Snipes is gonna give him a good old yelling for his incompetence, resulting in his hanging (Poor guy). When the Sevrin has departed, you can leave.
Notable ships present
- GTA Hamako: First field use of the GTA Charybdis
- NTC Mylae: First cruiser that jumps in and attempts to stop the Sunder
- NTC Hellespont: Second Aeolus cruiser, destroyed by 99th skulls with fire support from the GTCv Naxos
- GTCv Naxos: Deimos class corvette, assisted in destroying Aeolus cruiser and capturing Sunder
- Sunder decoy: The decoy that was destroyed in an attempt to fool the NTF into believing it was the real sunder
- Beta 1: Piloting by Lt. Commander Snipes, the operative you take orders from.