Difference between revisions of "Fs2 open on Linux/Compile Script"
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Revision as of 22:53, 3 September 2007
« Compiling | The fs2_open on Linux Guide Compile Script |
Acquiring the Game Data » |
Note: This step is only for those who want the bleeding-edge source code to compile on their own. You can skip this if you intend to use a provided binary executable.
It's a lot easier to use a scripts when dealing with constantly changing code. Copy and save this to a suitably named file like "compile-fs2_open", and make it executable with the command, chmod +x <name of file>
#!/bin/bash CFLAGS="-march=i686 -O2 -pipe" CFLAGS="${CFLAGS} -fomit-frame-pointer -fno-ident" CXXFLAGS="${CFLAGS} -fvisibility-inlines-hidden" LDFLAGS="-Wl,-O1 -Wl,--sort-common" if [ -e ./${*} ]; then cd ${*} if [ -e ./Makefile.in ]; then make clean ./configure CFLAGS="${CFLAGS}" CXXFLAGS="${CXXFLAGS}" LDFLAGS="${LDFLAGS}" make else ./autogen.sh CFLAGS="${CFLAGS}" CXXFLAGS="${CXXFLAGS}" LDFLAGS="${LDFLAGS}" make fi fi
You can add your options to the ./configure line. You need to give the script the fs2_open source directory, like this:
$ ./compile-fs2_open fs2_open
This makes it easier to deal with multiple source directories.