Difference between revisions of "GTM Harpoon"
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The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates. | The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates. | ||
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==Performance== | ==Performance== | ||
− | ===Statistics=== | + | ===Statistics - Harpoon=== |
+ | {{Secondary|1 250|2.0|250|100|Full|100|Good|80|Average|50|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}} | ||
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===Statistics - Harpoon#Weak=== | ===Statistics - Harpoon#Weak=== | ||
+ | {{Secondary|1 250|3.0|250|60|Full|60|Good|48|Average|30|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}} | ||
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===Statistics - Harpoon D=== | ===Statistics - Harpoon D=== | ||
+ | {{Secondary|900|3.5|180|70|Full|70|Good|56|Average|35|20 / 40|Aspect Seeking|N / A|2.8 s|1.0 s}} | ||
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− | === | + | ==Notes== |
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+ | ===Veteran Comments=== | ||
+ | {{Comment|The signature dogfighter's missile, accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape. | ||
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+ | Before firing off your double Harpoons, shoot up your target with your primaries a little, Shields weakened most fighters will die on impact. Really I can do pretty well without this missile, it has a really good target / lock / kill time, but it just doesn't have the punch that I would like, I prefer [[GTM Tempest|Tempests]] or [[GTM Tornado|Tornados]] to this, on all but a few missions. | ||
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+ | Take this on nearly every mission you go on.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 14:09, 4 September 2007
The GTM-19 Harpoon is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking "fuzzy logic" guidance computer, a powerful thruster, and high agility. The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.
In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Myrmidon fighter, for example, can carry 32 of these warheads. With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space. Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.
File:Crossbow 320x240.jpg |
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The GTM-19 Harpoon |
Contents
Tech Room Data
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.
Performance
Statistics - Harpoon
Range | 1 250 m | |
Reload time | 2.0 s | |
Velocity | 250 ms-1 | |
Base Damage | 100 | |
Armor Damage | Full | 100 |
Shield Damage | Good | 80 |
Subsystem Damage | Average | 50 |
Shockwave Radius | 20 / 40 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 2.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Statistics - Harpoon#Weak
Range | 1 250 m | |
Reload time | 3.0 s | |
Velocity | 250 ms-1 | |
Base Damage | 60 | |
Armor Damage | Full | 60 |
Shield Damage | Good | 48 |
Subsystem Damage | Average | 30 |
Shockwave Radius | 20 / 40 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 2.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Statistics - Harpoon D
Range | 900 m | |
Reload time | 3.5 s | |
Velocity | 180 ms-1 | |
Base Damage | 70 | |
Armor Damage | Full | 70 |
Shield Damage | Good | 56 |
Subsystem Damage | Average | 35 |
Shockwave Radius | 20 / 40 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 2.8 s | |
Turn Rate (360 degrees): | 1.0 s |
Notes
Veteran Comments
Before firing off your double Harpoons, shoot up your target with your primaries a little, Shields weakened most fighters will die on impact. Really I can do pretty well without this missile, it has a really good target / lock / kill time, but it just doesn't have the punch that I would like, I prefer Tempests or Tornados to this, on all but a few missions.