Difference between revisions of "GTF Hercules"
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− | *''Type'' - Heavy | + | ===Fighter Statistics=== |
− | *''Manufacturer'' - Han-Roland Corp. | + | *''[[Technical_Terms_and_Definitions#Type|Type]]'' - Heavy Assault |
− | *''Manuverablity'' - Average/Poor (FS1/FS2) | + | *''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'' - Han-Roland Corp. |
− | **''Rotation Damping'' - 0.35 | + | *''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'' - Average/Poor (FS1/FS2) |
− | **''Max Velocity'' - 0.0, 0.0, 50.0 | + | **''[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]'' - 0.35 |
− | **''Max Oclk Speed'' - 64.0 | + | **''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'' - 0.0, 0.0, 50.0 |
− | **''Rotation Time'' - 4.0, 4.5, 4.0 | + | **''[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]'' - 64.0 |
− | **'' | + | **''[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]'' - 4.0, 4.5, 4.0 |
− | **''Forward Acceleration'' - 3.0 | + | **''[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]'' - 0.0 |
− | **''Forward Deceleration'' - 1.5 | + | **''[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]'' - 3.0 |
− | **''Slide Acceleration'' - 0.0 | + | **''[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]'' - 1.5 |
− | **''Slide Deceleration'' - 0.0 | + | **''[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]'' - 0.0 |
− | *''Afterbuner'' | + | **''[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]'' - 0.0 |
− | **''Max Afterburner Velocity'' - 0.0, 0.0, 120.0 | + | *''[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]'' |
− | **''Afterburner Fuel'' - 300.0 | + | **''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'' - 0.0, 0.0, 120.0 |
− | **''Afterburner Burn Rate'' - 60.0 | + | **''[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]'' - 300.0 |
− | **''Afterburner Recharge Rate'' - 25.0 | + | **''[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]'' - 60.0 |
− | *''Armor'' - Medium/Heavy | + | **''[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]'' - 25.0 |
− | **''Hitpoints'' - 250 | + | *''[[Technical_Terms_and_Definitions#Armor|Armor]]'' - Medium/Heavy |
− | **''Shields'' - 600 | + | **''[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]'' - 250 |
− | *''Length'' - 20 m | + | **''[[Technical_Terms_and_Definitions#Shields|Shields]]'' - 600 |
− | *''Gun Mounts'' - 6 | + | *''[[Technical_Terms_and_Definitions#Power Output|Power Output]]'' - 3.0 |
− | **''Allowed FS1 Primaries'' - "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Banshee" "Leech Cannon" "S-Breaker" | + | *''[[Technical_Terms_and_Definitions#Length|Length]]'' - 20 m |
− | **''Allowed FS2 Primaries'' - "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" | + | ===Fighter Armaments=== |
− | **''Default FS1 Primaries'' - "Avenger" "Disruptor" | + | *''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'' - 6 |
− | **''Default FS2 Primaries'' - "Subach HL-7" "Prometheus R" | + | **''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]'' - "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Banshee" "Leech Cannon" "S-Breaker" |
− | **''Max Weapon Energy'' - 150.0 | + | **''[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]'' - "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" |
− | *''Missile Banks'' - 2 | + | **''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]'' - "Avenger" "Disruptor" |
− | **''Allowed FS1 Secondaries'' - "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "EM Pulse" "Cluster Bomb" | + | **''[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]'' - "Subach HL-7" "Prometheus R" |
− | **''Allowed FS2 | + | **''[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]'' - 150.0 |
− | **''Default FS1 Secondaries'' - "Interceptor" "Fury" | + | *''[[Technical_Terms_and_Definitions#Missile Banks]]'' - 2 |
− | **''Default FS2 Secondaries'' - "Harpoon" "Hornet" | + | **''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]'' - "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "EM Pulse" "Cluster Bomb" |
− | **''Secondary Capacity'' - | + | **''[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]'' - "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "EMP Adv." "Infyrno" |
− | *'' | + | **''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]'' - "Interceptor" "Fury" |
− | + | **''[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]'' - "Harpoon" "Hornet" | |
+ | **''[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]'' - 60 | ||
+ | *''[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]'' - 25 | ||
===FS1 Tech Room Description=== | ===FS1 Tech Room Description=== |
Revision as of 23:54, 12 June 2005
http://www.volition-inc.com/fs/images/spacecraft/gtf-hercules.jpg
Contents
Fighter Statistics
- Type - Heavy Assault
- Manufacturer - Han-Roland Corp.
- Manuverability - Average/Poor (FS1/FS2)
- Rotation Damping - 0.35
- Max Velocity - 0.0, 0.0, 50.0
- Max Oclk Speed - 64.0
- Rotation Time - 4.0, 4.5, 4.0
- Rear Velocity - 0.0
- Forward Acceleration - 3.0
- Forward Deceleration - 1.5
- Slide Acceleration - 0.0
- Slide Deceleration - 0.0
- Afterburner Equiped
- Max Afterburner Velocity - 0.0, 0.0, 120.0
- Afterburner Fuel - 300.0
- Afterburner Burn Rate - 60.0
- Afterburner Recharge Rate - 25.0
- Armor - Medium/Heavy
- Power Output - 3.0
- Length - 20 m
Fighter Armaments
- Gun Mounts - 6
- Allowed FS1 Primaries - "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Banshee" "Leech Cannon" "S-Breaker"
- Allowed FS2 Primaries - "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim"
- Default FS1 Primaries - "Avenger" "Disruptor"
- Default FS2 Primaries - "Subach HL-7" "Prometheus R"
- Max Weapon Energy - 150.0
- Technical_Terms_and_Definitions#Missile Banks - 2
- Allowed FS1 Secondaries - "MX-50" "D-Missile" "Fury" "Interceptor" "Phoenix V" "Hornet" "EM Pulse" "Cluster Bomb"
- Allowed FS2 Secondaires - "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "EMP Adv." "Infyrno"
- Default FS1 Secondaries - "Interceptor" "Fury"
- Default FS2 Secondaries - "Harpoon" "Hornet"
- Secondary Capacity - 60
- Countermeasures - 25
FS1 Tech Room Description
The Hercules is the slowest and most unmanageable fighter in the fleet. This is offset, however, by its overpowering weaponry and shielding. It carries 6 primary weapons, as well as two full secondary banks. This heavy assault fighter is best suited for small target attacks and bomber escort.
FS2 Tech Room Description
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.
Developer Notes
Low max velocity offset by its tremendous offensive capabilities. High weapon capacity.
Veteran Comments
My all time favorite FS fighter. - Eishtmo