Difference between revisions of "SF Manticore"
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''The Manticore is really quite dangerous. It's faster then enything you'll have access to, and has an ennoying habit of getting behind you. It's primaries aren't really much to worry about most of the time, provided you have sheilds, but it carries a small number of Harpoons and Rockeys, making it something you do not want behind you. It's really a common fighter, so you can get used to fighting it alot.'' | ''The Manticore is really quite dangerous. It's faster then enything you'll have access to, and has an ennoying habit of getting behind you. It's primaries aren't really much to worry about most of the time, provided you have sheilds, but it carries a small number of Harpoons and Rockeys, making it something you do not want behind you. It's really a common fighter, so you can get used to fighting it alot.'' | ||
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Revision as of 12:16, 5 September 2007
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The SF Manticore |
Contents
Description:
FS1 Tech Room Description
We believe that the Manticore is a Shivan interceptor. It has a very high top speed, and its maneuverability is quite good. However, its shield system isn't strong enough to withstand constant fighting for long, which leads us to believe the Manticore's primary purpose is to destroy enemy bombers.
FS2 Tech Room Description
The Manticore fighter is the fastest known craft in the Shivan armada. With a single, powerful laser and two missile banks, it is a dangerous offensive weapon. Its Achilles' heel lies in its thin hull and weak shields. Manticores do not last long in dogfights against other fighters. They prefer to target bombers, which are nearly helpless against the Manticore's speed and weaponry.
Developer Notes
None
Performance:
Statistics
Type | Interceptor |
Manufacturer | Unknown |
Manuverability | N/A |
Max Velocity | 87.0 - 120.0 mps |
Max Afterburner Velocity | 155.0 mps |
Armor | N/A |
Hitpoints | 100 |
Shields | 500 |
Length | 23 m |
Armaments
Freespace 1 | Freespace 2 | ||
Bank | Guns | Standard Loadout | Standard Loadout |
1st | 2 | Shivan Mega Laser | Shivan Mega Laser |
Freespace 1 | Freespace 2 | ||
Bank | Capacity | Standard Loadout | Standard Loadout |
1st | 40 | Interceptor | Harpoon |
2nd | 40 | MX-50 | MX-64 |
Veteran Comments
The Manticore is really quite dangerous. It's faster then enything you'll have access to, and has an ennoying habit of getting behind you. It's primaries aren't really much to worry about most of the time, provided you have sheilds, but it carries a small number of Harpoons and Rockeys, making it something you do not want behind you. It's really a common fighter, so you can get used to fighting it alot.
It's target profile is surpisingly hard to hit, as it's "cockpit" is quite small, and the "bar" that seems to be it's wings (and houses it's missiles) is usually moving. Due to it's speed, and the AI's love of it's afterburner, this seemingly large target becomes very thing, very fast. However, if you come from atop or underneath, it presents an excellent target, as that "thin bar" target becomes a large, easy to hit block of black and red. With average interceptor sheilding, and weak armour, it can be dispatched quikly with primaries.
However, I have found that the easiest way to kill them in most situations is to approach one from the front-side, lock with Harpoons on double fire mode, and fire at about 500m. Due to poor response time caused by it's likely volocity limiting maneuverability, and counter measures both behind it (while Harpoons are in front), and the Harpoon's harder to fool guidence system, the Manticore is easily dispatched. I've had about..... an 90%-ish success rate with this. Only once in a blue moon do the harpoons miss in this situation, which I have found to be quite a common one with Manticores.