Difference between revisions of "GTM MX-64"
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Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1900m will keep you safe from anything short of the very rare [[ULTRA Anti-Fighter Beam]],with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity. | Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1900m will keep you safe from anything short of the very rare [[ULTRA Anti-Fighter Beam]],with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity. | ||
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+ | It is worth noting that, in the demo, this would be the saving grace of Alpha 1 as he could load many of these onto a [[GTF Hercules Mark II|Herc II]]. In the retail version, however, I find it to be of little use. It's not very powerful, it usually misses even if my target is at point-blank range, and I can't even carry many of these! Why in the world would anybody prefer this over the [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], or even the [[GTM Tempest|Tempest]]? It's awful!}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 02:42, 19 January 2008
GTM MX-64 Rockeye
File:MX64 320x240.jpg |
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The GTM MX-64 Rockeye |
Contents
Tech Room Data
The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.
Performance
Statistics - MX-64
Range | 1 900 m | |
Reload time | 0.5 s | |
Velocity | 190 ms-1 | |
Base Damage | 45 | |
Armor Damage | Full | 45 |
Shield Damage | Good | 36 |
Subsystem Damage | Good | 36 |
Shockwave Radius | 20 / 40 m | |
Type: | Heat Seeking | |
View Cone: | 100 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 0.85 s |
Statistics - Enemy MX-64
Range | 1 800 m | |
Reload time | 0.75 s | |
Velocity | 150 ms-1 | |
Base Damage | 30 | |
Armor Damage | Full | 30 |
Shield Damage | Average | 12 |
Subsystem Damage | Full | 30 |
Shockwave Radius | 20 / 40 m | |
Type: | Heat Seeking | |
View Cone: | 40 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.0 s |
Statistics - Rockeye D
Range | 1 900 m | |
Reload time | 1.5 s | |
Velocity | 190 ms-1 | |
Base Damage | 45 | |
Armor Damage | Full | 45 |
Shield Damage | Good | 36 |
Subsystem Damage | Good | 36 |
Shockwave Radius | 20 / 40 m | |
Type: | Heat Seeking | |
View Cone: | 100 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 0.85 s |
Notes
Veteran Comments
Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total annihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it. The Rockeye also has a very long range, but because the missile follows by the tail rather than by leading, it is more easily diverted by countermeasures.
Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponry, However I tend to think though that the Rockeye, like the Prometheus R, is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons
Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1900m will keep you safe from anything short of the very rare ULTRA Anti-Fighter Beam,with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity.