Difference between revisions of "Fate of the Galaxy"
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− | The | + | '''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the Freespace 2 SCP engine set in the Star Wars universe. The game is currently in development. |
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− | [http://swc.hard-light.net/ Website] | + | ==Gameplay== |
− | [http://www.hard-light.net/forums/index.php/board,143.0.html | + | |
+ | ''Fate of the Galaxy'' is a Space Simulator game, where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multi-player vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. | ||
+ | |||
+ | The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions. | ||
+ | |||
+ | The gameplay will differ from that present in the default Freespace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. Each fighter will stay as close as possible to its canonical statistics stated in various sources. | ||
+ | |||
+ | ===Authenticity=== | ||
+ | ''Fate of the Galaxy'' strives to recreate combat as close to as seen in the Original Trilogy of Star Wars, during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed and manoeuvrability. | ||
+ | |||
+ | ==Development== | ||
+ | |||
+ | ==Newsletter== | ||
+ | |||
+ | ==First Release== | ||
+ | |||
+ | ==Staff== | ||
+ | |||
+ | *'''Chief1983:''' Project Lead | ||
+ | *'''Brand-X:''' Senior Artist and Content Moderator | ||
+ | *'''Axem:''' Artist | ||
+ | *'''Turambar:''' Artist | ||
+ | *'''Tempest:''' Artist | ||
+ | *'''Galactic Emperor:''' Artist | ||
+ | *'''Turey: '''Coder | ||
+ | *'''TopAce:''' FREDer | ||
+ | |||
+ | ==Links== | ||
+ | *[http://swc.hard-light.net/ Official Website] | ||
+ | *[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum] |
Revision as of 21:08, 18 June 2008
Fate of the Galaxy (FotG), also known as The Star Wars Conversion, is a singleplayer and multiplayer total conversion for the Freespace 2 SCP engine set in the Star Wars universe. The game is currently in development.
Gameplay
Fate of the Galaxy is a Space Simulator game, where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multi-player vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases.
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.
The gameplay will differ from that present in the default Freespace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. Each fighter will stay as close as possible to its canonical statistics stated in various sources.
Authenticity
Fate of the Galaxy strives to recreate combat as close to as seen in the Original Trilogy of Star Wars, during scenes such as the Battle of Endor and the Battle of Yavin. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed and manoeuvrability.
Development
Newsletter
First Release
Staff
- Chief1983: Project Lead
- Brand-X: Senior Artist and Content Moderator
- Axem: Artist
- Turambar: Artist
- Tempest: Artist
- Galactic Emperor: Artist
- Turey: Coder
- TopAce: FREDer