Difference between revisions of "Engine limitations"
From FreeSpace Wiki
(New page: The maximum numbers of certain types of entities that can exist in the FS2_Open engine. ==Tables== The maximum types of an entity that can exist in the table {| border=1 cellpadding=4 ...) |
|||
Line 1: | Line 1: | ||
− | The maximum numbers of certain types of entities that can exist in the FS2_Open engine | + | The maximum numbers of certain types of entities that can exist in the FS2_Open engine |
Revision as of 02:49, 4 July 2008
The maximum numbers of certain types of entities that can exist in the FS2_Open engine
Tables
The maximum types of an entity that can exist in the table
Name | Limit | |
Standard | Inferno | |
Ship Classes | 130 | 250 |
Weapon Classes | 200 | 300 |
Beam Shots | 5 | |
Object Types | 16 | |
IFFs | 10 | |
AI Profiles | 5 | |
Cutscenes | 10 | |
Hud Gauges | 64 | |
Intelligence Entries | 30 |
Objects
The maximum number of objects that can exist in a mission
Name | Limit |
Objects | 1000 |
Ships | 400 |
Weapons | 350 |
Beams | 500 |
Wings
The maximum number wings or ships in a wing that can exist
Name | Limit |
Wings | 75 |
Ships per Wing | 6 |
Starting Wings | 3 |
Squadron Wings | 5 |
TvT Teams | 2 |
TvT Wings per Team | 1 |
TvT Wings | 2 |
Models
The maximum number of models that can exist at one time
Name | Limit | |
Standard | Inferno | |
Polygon Models | 128 | 300 |
The maximum number of a certain entity that can exist within a model
Name | Limit |
Textures | 64 |
Ship Primary Banks | 3 |
Ship Secondary Banks | 4 |