Difference between revisions of "GTW Banshee"
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==Veteran Comments== | ==Veteran Comments== | ||
− | ''The Banshee's higher energy requirements | + | ''The Banshee's higher energy requirements and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful antihull cannon.'' |
==Performance== | ==Performance== |
Revision as of 23:36, 29 December 2005
Tech Room Data
An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship's materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 180 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA.
The GTW-7's impressive anti-shielding capabilities make it the weapon of choice against the Shivans. The main limitation of this weapon is low weapons compatibility. It can only be fitted on a GTF Valkyrie or a GTF Hercules.
Veteran Comments
The Banshee's higher energy requirements and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful antihull cannon.
Performance
Statistics
Range | 975 m |
Rate of Fire | 2.5 / s |
Velocity | 650 mps |
Damage | 31 |
Against Hullplating | Average |
Against Shields | Excellent |
Against Subsystems | Poor |