Difference between revisions of "GTW Maxim"

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If you're expecting to see some warships jump into your operations area, and you have access to this weapon, it's definetely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship's armaments before it gets anywhere close.
 
If you're expecting to see some warships jump into your operations area, and you have access to this weapon, it's definetely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship's armaments before it gets anywhere close.
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{{FS12_Weapons}}
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==Tech Room Data==
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Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.
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==Performance==
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===Statistics===
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{|
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|-
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| style="width:200px" | '''Range'''
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| style="width:200px" | 3600 m
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|-
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| '''Rate of Fire'''
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| 6.67 / s
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|-
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| '''Velocity'''
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| 1800 mps
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|-
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| '''Damage'''
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| 26
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|-
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| Against Hullplating
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| Excellent
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|-
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| Against Shields
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| Minimal
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|-
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| Against Subsystems
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| Good
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|}
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===Notes===
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[[Weapons.tbl#Weapon Flags|Shudder]], weapon has high recoil

Revision as of 08:15, 24 December 2005

The Maxim is a brand new design; a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.

A tactically invaluable weapon since it outranges any existing anti-fighter defenses, the Maxim's primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil. It's also somewhat difficult to score long-range hits on small targets simply due to the limitations of fighter maneuvering thrusters

If you're expecting to see some warships jump into your operations area, and you have access to this weapon, it's definetely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship's armaments before it gets anywhere close.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.

Performance

Statistics

Range 3600 m
Rate of Fire 6.67 / s
Velocity 1800 mps
Damage 26
Against Hullplating Excellent
Against Shields Minimal
Against Subsystems Good

Notes

Shudder, weapon has high recoil