Difference between revisions of "GTM Fury"
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==Tech Room Data== | ==Tech Room Data== |
Revision as of 18:13, 2 April 2009
GTM-2 Fury Missile
The GTM-2 Fury Missile |
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Tech Room Data
Small, fast dumbfire missiles - fired in swarms - GTA fighters can carry more Fury missiles than conventional missiles, due to their small size - used for distraction and other tactical measures - very small payload (3 Kt).
Use is recommended in close combat situations and against larger targets where tracking is a non issue.
Performance
Statistics
Range | 900 m | |
Reload time | 0.3 s | |
Velocity | 300 ms-1 | |
Base Damage | 30 | |
Armor Damage | Full | 30 |
Shield Damage | Average | 15 |
Subsystem Damage | Good | 18 |
Shockwave Radius | 0 m | |
Type: | Dumbfire | |
View Cone: | N / A | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | N / A |
Notes
Veteran Comments
The Fury is useful in the first few missions against the Shivans, before you are authorized the Avenger or Prometheus. Firing a few of these into the back of a Shivan fighter or bomber will deplete its shields and also rip through its hull. The Fury is much better than the MX-50 in this respect. However, the Fury is slower than most primaries, which makes it weaker against faster ships.
Only FS1 missile that does well for the size against shielding.
The Fury should give you a vague idea of how much raw destructive power a single FS fighter can project. It's more powerful than some modern tactical nukes! Best used as a supplement to primary weaponry, or prior to the issue of the Avenger a replacement for primary weaponry entirely, the Fury requires getting in closer then primary weapons normally do because of its slower speed. Servicable against bombers, Basiliks, and even the Scorpion if used well or against poorly skilled enemies, but using the Fury against most Vasudan fighters or a Manticore/Dragon is an exercise in futility and frustration.