Difference between revisions of "GTM Harbinger"
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| + | '''GTM-N1 Harbinger Bomb''' | ||
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{{FS12_Weapons}} | {{FS12_Weapons}} | ||
==Tech Room Data== | ==Tech Room Data== | ||
Revision as of 17:02, 12 January 2006
GTM-N1 Harbinger Bomb
Tech Room Data
Fusion bomb surrounded by 3 salted fission bombs - propulsion unit is a half-size version of a regulation GTA fighter thruster (Class II) - given the weight of the payloads, the missile is slow despite the power of the thruster - as the Harbinger is exceptionally large, GTA bombers are limited to carrying 6 of these weapons at any given time - the resultant shock wave from this weapon is potentially deadly, due to the size of the payloads (5000 Mt in total) - use near allied installations or allied ship groupings is strongly discouraged by the GTA - most effective when used in preemptive defensive strike against non-military installations.
The Harbinger is our best chance of destroying the Lucifer.
Performance
Statistics
| Range | 1500 m |
| Rate of Fire | 1 / 30 s |
| Velocity | 50 mps |
| Damage | 3200 |
| Against Hullplating | Excellent |
| Against Shields | Minimal/None |
| Against Subsystems | Excellent (x 16) |
| Shockwave Radius | 100 m / 250 m |
| Homing System | Aspect Seeking |
| Minimum Lock Time | 7.0 s |
| Turn Rate | 1.5 s |
Notes
- Weapon is capable of easily damaging (Huge) even larger vessels.
- Weapon can be shot down (Bomb)
- Weapon must be locked onto the target in order to be fired (No Dumbfire)