Difference between revisions of "Fireball.tbl"
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This table is used to define the usage of animations with certain special effects in game. | This table is used to define the usage of animations with certain special effects in game. | ||
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===Fireball identifier=== | ===Fireball identifier=== | ||
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*Identifies the assigned animation with one of the fireball types. Only used in '''xxx-fbl.tbm''' | *Identifies the assigned animation with one of the fireball types. Only used in '''xxx-fbl.tbm''' | ||
**Syntax: '''String''', name of the identifier | **Syntax: '''String''', name of the identifier | ||
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===$Light Color:=== | ===$Light Color:=== | ||
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*Defines the color that is given off when that fireball effect is created. | *Defines the color that is given off when that fireball effect is created. | ||
**Syntax: '''Color''', three '''integers''', 0 to 255, red, green, blue respectively}} | **Syntax: '''Color''', three '''integers''', 0 to 255, red, green, blue respectively}} | ||
====Default colors==== | ====Default colors==== | ||
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*''Large explosion 1'', ''large explosion 1'', ''medium sized explosion'', and ''asteroid explosion'' | *''Large explosion 1'', ''large explosion 1'', ''medium sized explosion'', and ''asteroid explosion'' | ||
**255, 127, 31 | **255, 127, 31 | ||
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'''fireball.tbl''' | '''fireball.tbl''' |
Revision as of 15:10, 14 June 2009
Revision information.....
- FSO Revision: 4879
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version
This table is used to define the usage of animations with certain special effects in game.
Contents
General Format
- Fireball.tbl table file is used for specifying which filenames are to be used for which explosions
- Table begins with #Start
- Table uses rigid system in the order of the entries:
- Fireball.tbl has 6 entries with a specific function and every one is required and must be listed in the following order.
- Order of the entries in fireball.tbl:
- Medium sized explosion
- Normal warp effect
- Knossos warp effect
- Asteroid explosion
- Large explosion 1
- Large explosion 2
- Any entries defined after the first 6 is considered a custom fireball and will not be used in the game until specified as an explosion for a ship type or ship class in ships.tbl or objecttypes.tbl.
- Table ends with #End
- The modular version of the fireball table can only replace existing entries in fireball.tbl. No entries can be created in a modular table for fireball.tbl
- All entries defined in a modular table for fireball.tbl require a $Name: token before specifying the bitmap filename. A fireball identifier must also be defined in order to specify which individual entry in fireball.tbl that will be replaced, see fireball identifier.
- The modular table entries can be in arbitrary order and can be placed in separate modular tables.
Table Fields
$Name:
- Defines the name of the animation used for the particular fireball effect
- Syntax: String, filename
Fireball identifier
FS2 Open 3.6.10:
- Identifies the assigned animation with one of the fireball types. Only used in xxx-fbl.tbm
- Syntax: String, name of the identifier
- Allowed identifiers:
- +Explosion_Medium
- +Warp_Effect
- +Knossos_Effect
- +Asteroid
- +Explosion_Large1
- +Explosion_Large2
- +Custom_Fireball 6
- +Custom_Fireball 7
- +Custom_Fireball (...)
$LOD:
- Optional $LOD: entry exists to specify a lod count, at least 1 is assumed if not specified.
- Syntax: Integer
$Light Color:
FS2 Open 3.6.10:
- Defines the color that is given off when that fireball effect is created.
- Syntax: Color, three integers, 0 to 255, red, green, blue respectively
Default colors
FS2 Open 3.6.10:
- Large explosion 1, large explosion 1, medium sized explosion, and asteroid explosion
- 255, 127, 31
- Normal warp effect
- 191, 191, 255
- Knossos warp effect
- 191, 255, 191
Sample Entries
- fireball.tbl
#Start $Name: exp04 $LOD: 1 $Name: WarpMap01 $LOD: 4 $Name: WarpMap02 $LOD: 4 $Name: exp05 $LOD: 4 $Name: exp05 $LOD: 4 $Name: exp06 $LOD: 4 #End
FS2 Open 3.6.10:
fireball.tbl
; This is an example of a table that defines the the default 6 fireball ; bitmaps (Fireballs 0 through 5) while adding extra custom fireballs as well. #Start $Name: exp04 ;0 Used for the 4 little explosions before a ship explodes $LOD: 1 $Name: WarpMap01 ;1 Used for the warp in / warp out effect $LOD: 4 $Name: WarpMap02 ;2 Used for the KNOSSOS warp in / warp out effect $LOD: 4 $Name: exp05 ;3 Used when an asteroid explodes $LOD: 4 $Name: exp05 ;4 ship explosion 1 $LOD: 4 $Name: exp06 ;5 ship explosion 2 $LOD: 4 $Name: capship_boom ;6 First custom fireball. Identified as +Custom_Fireball 6 $LOD: 1 $Name: debris_dust_cloud ;7 Second custom fireball. Identified as +Custom_Fireball 7 $LOD: 1 $Name: corvette_exp ;8 Third custom fireball. Identified as +Custom_Fireball 8 $LOD: 1 $Name: fenris_exp ;9 Fourth custom fireball. Identified as +Custom_Fireball 9 $LOD: 1 #End
xxx-fbl.tbm
; This modular table replaces the entries in the sample fireball.tbl printed above #Start $Name: exp06 +Asteroid $LOD: 4 $Name: fighter_explosion +Custom_Fireball 7 $LOD: 4 $Name: capship_explosion +Custom_Fireball 6 $LOD: 1 $Name: big_exp +Explosion_Large1 $LOD: 1 $Name: capship_explosion1 +Custom_Fireball 8 $LOD: 1 $Name: capship_explosion2 +Custom_Fireball 9 $LOD: 1 #End