Difference between revisions of "Sample Lighting Settings"

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m (aesthetic changes)
m (Re-arranged and re-written ... a little.)
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This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the Media VPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the [[Command-Line Reference#lighting|Command Line Reference]] page for specific notes on these settings.
 
This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the Media VPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the [[Command-Line Reference#lighting|Command Line Reference]] page for specific notes on these settings.
  
===DaBrain's Settings===
+
==DaBrain's Settings==
 
+
[[Image:Lighting-db1.jpg|thumb|DaBrain's settings feature relatively even lighting with a low specular value.]]
[[Image:Lighting-db1.jpg|thumb|DaBrain's settings have relatively even lighting with a low specular value.]]
 
 
 
*-ambient_factor 10
 
 
*-no_emissive_light
 
*-no_emissive_light
*-spec_exp 7.0
+
*-ambient_factor 10
*-spec_tube 5.0  
+
*-spec_exp 7.0
*-spec_point 8.6  
+
*-spec_point 8.6
 
*-spec_static 12.8
 
*-spec_static 12.8
 +
*-spec_tube 5.0
  
{{note|Copy/paste this line into your Launcher to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8}}
+
{{note|Copy and paste this line into your Launcher to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8}}
===Herra Tohtori's Settings===
 
  
[[Image:Lighting-herra.jpg|thumb|Herra Tohtori's settings have a high specularity and glossiness.]]
 
  
 +
==Herra Tohtori's Settings==
 +
[[Image:Lighting-herra.jpg|thumb|Herra Tohtori's settings feature high specularity and glossiness.]]
 
*-no_emissive_light
 
*-no_emissive_light
*-ambient_factor 35  
+
*-ambient_factor 35
*-ogl_spec 20  
+
*-ogl_spec 20
*-spec_exp 15  
+
*-spec_exp 15
*-spec_point 1.2  
+
*-spec_point 1.2
*-spec_static 1.5  
+
*-spec_static 1.5
 
*-spec_tube 1.5
 
*-spec_tube 1.5
  
{{note|Copy/paste this line into your Launcher to make it work: -no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5}}
+
{{note|Copy and paste this line into your Launcher to make it work: -no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5}}
===CKid's Settings===
 
  
[[Image:Lighting-ckid.jpg|thumb|CKid's settings emphasize the glowmaps and the normal maps.]]
 
  
*-ambient_factor 35 
+
==CKid's Settings==
*-no_emissive_light
+
[[Image:Lighting-ckid.jpg|thumb|CKid's settings adds emphasis on glowmaps and normal maps.]]
*-spec_exp 16.7  
+
*-no_emissive_light
*-spec_point 0.6  
+
*-ambient_factor 35
*-spec_static 0.9  
+
*-spec_exp 16.7
 +
*-spec_point 0.6
 +
*-spec_static 0.9
 
*-spec_tube 1
 
*-spec_tube 1
  
{{note|Copy/paste this line into your Launcher to make it work: -ambient_factor 35  -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1}}
+
{{note|Copy and paste this line into your Launcher to make it work: -ambient_factor 35  -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1}}
  
===ColeCampbell666's Settings===
 
  
 +
==ColeCampbell666's Settings==
 
[[Image:Lighting-cc666.jpg|thumb|ColeCampbell666's settings result in a very dark environment with most of the lighting coming from weapons fire.]]
 
[[Image:Lighting-cc666.jpg|thumb|ColeCampbell666's settings result in a very dark environment with most of the lighting coming from weapons fire.]]
 
+
*-no_emissive_light
 
*-ambient_factor 0
 
*-ambient_factor 0
*-no_emissive_light
 
 
*-spec_exp 11
 
*-spec_exp 11
 
*-spec_point .6
 
*-spec_point .6
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*-ogl_spec 80
 
*-ogl_spec 80
  
{{note|Copy/paste this line into your Launcher to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80}}
+
{{note|Copy and paste this line into your Launcher to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80}}
 
 
===Castor's Settings===
 
  
[[Image:Lighting-castor.jpg|thumb|Castor notes, "The thing with 'darker' settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on."]]
 
  
*-spec_exp 7.0
+
==Castor's Settings==
*-spec_tube 5.0
+
[[Image:Lighting-castor.jpg|thumb|''"The thing with 'darker' settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on."'' -- Castor]]
*-spec_point 8.6
 
*-spec_static 3.0
 
 
*-ambient_factor 75
 
*-ambient_factor 75
 +
*-spec_exp 7.0
 +
*-spec_point 8.6
 +
*-spec_static 3.0
 +
*-spec_tube 5.0
  
{{note|Copy/paste this line into your Launcher to make it work: -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75}}
+
{{note|Copy and paste this line into your Launcher to make it work: -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75}}
 
 
===Spidey's Settings===
 
  
[[Image:Lighting-spidey.jpg|thumb|Spidey's settings are nicely balance diffuse, specular, and normal maps.]]
 
  
*-ambient_factor 5  
+
==Spidey's Settings==
*-ogl_spec 50
+
[[Image:Lighting-spidey.jpg|thumb|Spidey's settings nicely balance emphasis on diffuse, specular, and normal maps.]]
*-spec_exp 15  
+
*-ambient_factor 5
*-spec_point 1.2  
+
*-spec_exp 15
*-spec_static 1.7  
+
*-spec_point 1.2
 +
*-spec_static 1.7
 
*-spec_tube 1.5
 
*-spec_tube 1.5
 +
*-ogl_spec 50
  
{{note|Copy/paste this line into your Launcher to make it work: -ambient_factor 5 -ogl_spec 50 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5}}
+
{{note|Copy and paste this line into your Launcher to make it work: -ambient_factor 5 -ogl_spec 50 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5}}
  
 
[[Category:Source Code Project]]
 
[[Category:Source Code Project]]

Revision as of 08:03, 5 September 2009

This page documents some sample lighting settings. These must be entered into the optional command line parameters to have any effect. Best results are always achieved using the Media VPs and with glowmaps, shinemaps, normal maps and environment maps turned on. Please consult the Command Line Reference page for specific notes on these settings.

DaBrain's Settings

DaBrain's settings feature relatively even lighting with a low specular value.
  • -no_emissive_light
  • -ambient_factor 10
  • -spec_exp 7.0
  • -spec_point 8.6
  • -spec_static 12.8
  • -spec_tube 5.0


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 10 -no_emissive_light -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8


Herra Tohtori's Settings

Herra Tohtori's settings feature high specularity and glossiness.
  • -no_emissive_light
  • -ambient_factor 35
  • -ogl_spec 20
  • -spec_exp 15
  • -spec_point 1.2
  • -spec_static 1.5
  • -spec_tube 1.5


Note: Copy and paste this line into your Launcher to make it work: -no_emissive_light -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5


CKid's Settings

CKid's settings adds emphasis on glowmaps and normal maps.
  • -no_emissive_light
  • -ambient_factor 35
  • -spec_exp 16.7
  • -spec_point 0.6
  • -spec_static 0.9
  • -spec_tube 1


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 35 -no_emissive_light -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1


ColeCampbell666's Settings

ColeCampbell666's settings result in a very dark environment with most of the lighting coming from weapons fire.
  • -no_emissive_light
  • -ambient_factor 0
  • -spec_exp 11
  • -spec_point .6
  • -spec_static .8
  • -spec_tube .4
  • -ogl_spec 80


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 0 -no_emissive_light -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4 -ogl_spec 80


Castor's Settings

"The thing with 'darker' settings is that the lower you go, the more dependent it will be on the quality/settings of the particular display you are viewing it on." -- Castor
  • -ambient_factor 75
  • -spec_exp 7.0
  • -spec_point 8.6
  • -spec_static 3.0
  • -spec_tube 5.0


Note: Copy and paste this line into your Launcher to make it work: -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75


Spidey's Settings

Spidey's settings nicely balance emphasis on diffuse, specular, and normal maps.
  • -ambient_factor 5
  • -spec_exp 15
  • -spec_point 1.2
  • -spec_static 1.7
  • -spec_tube 1.5
  • -ogl_spec 50


Note: Copy and paste this line into your Launcher to make it work: -ambient_factor 5 -ogl_spec 50 -spec_exp 15 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5