Difference between revisions of "NR T'Loth"
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| 1st | | 1st | ||
| n/a | | n/a | ||
− | | | + | | NR Heavy Plasma Turret |
|- align="center" | |- align="center" | ||
| 2nd | | 2nd | ||
| n/a | | n/a | ||
− | | | + | | NR Heavy Plasma Turret |
|- align="center" | |- align="center" | ||
| 3rd | | 3rd | ||
| n/a | | n/a | ||
− | | | + | | NR Heavy Plasma Turret |
|- align="center" | |- align="center" | ||
| 4th | | 4th | ||
| n/a | | n/a | ||
− | | | + | | NR Heavy Plasma Turret |
|- align="center" | |- align="center" | ||
| 5th | | 5th | ||
| n/a | | n/a | ||
− | | | + | | NR Medium Plasma Turret |
|- align="center" | |- align="center" | ||
| 6th | | 6th | ||
| n/a | | n/a | ||
− | | | + | | NR Medium Plasma Turret |
|- align="center" | |- align="center" | ||
| 7th | | 7th | ||
| n/a | | n/a | ||
− | | | + | | NR Medium Plasma Turret |
|- align="center" | |- align="center" | ||
| 8th | | 8th | ||
| n/a | | n/a | ||
− | | | + | | NR Medium Plasma Turret |
|- align="center" | |- align="center" | ||
| 9th | | 9th | ||
| n/a | | n/a | ||
− | | | + | | NR Light Plasma Turret |
|- align="center" | |- align="center" | ||
| 10th | | 10th | ||
| n/a | | n/a | ||
− | | | + | | NR Light Plasma Turret |
|- align="center" | |- align="center" | ||
| 11th | | 11th | ||
| n/a | | n/a | ||
− | | | + | | NR Light Plasma Turret |
|- align="center" | |- align="center" | ||
| 12th | | 12th | ||
| n/a | | n/a | ||
− | | | + | | NR Light Plasma Turret |
|- align="center" | |- align="center" | ||
| colspan=3| Compatible Primaries | | colspan=3| Compatible Primaries |
Latest revision as of 11:13, 31 October 2009
The NR T'Loth |
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Contents
Description:
Tech Room Description
The T'Loth class Assualt Cruiser is the Narn Regime's vessel of choice for planetary invasions. This is due to the increased internal cappacity for troops and assault craft, when compared to the Th'Nor. The T'Loth is most immediately compared to the Th'Nor, as it becomes quite apparent that the former is simply 2 of the later, joined by a mirrored midsection. This odd configuration however, becomes a hassle in combat, impeding maneuverabilty and creating certain blind spots in its defensive firepower coverage. Despite this, the T'Loth is still a capable warship, being one of the first Narn warships equipped with jump engines. While the Th'Nor has been mostly retired from service, and the G'Quan has taken up the bulk of Narn warship duties, its capability in the assault role failed to best the T'Loth, and so this older design has remained in service, supported by its younger, sister-designs. With the heavy losses taken by the Narn during their war with the Centauri, only a few of these ships remain in service. As the Narn rebuild their fleet, they will undoubtably seek to either resume construction of the T'Loth, now enhanced with anti-gravity technology obtained from the Minbari, or chose to design a new ship, based entirely on the new tech.
Veteran Comments
Performance:
Statistics
Type | Assaul Cruiser |
Manufacturer | Narn Regime |
Maneuverability | n/a |
Max Velocity | 30 mps |
Max Afterburner Velocity | n/a |
Armor | Very Heavy |
Hitpoints | 200000 |
Length | n/a |
Armaments
Turret | Mounts/Position | Standard Loadout |
1st | n/a | NR Heavy Plasma Turret |
2nd | n/a | NR Heavy Plasma Turret |
3rd | n/a | NR Heavy Plasma Turret |
4th | n/a | NR Heavy Plasma Turret |
5th | n/a | NR Medium Plasma Turret |
6th | n/a | NR Medium Plasma Turret |
7th | n/a | NR Medium Plasma Turret |
8th | n/a | NR Medium Plasma Turret |
9th | n/a | NR Light Plasma Turret |
10th | n/a | NR Light Plasma Turret |
11th | n/a | NR Light Plasma Turret |
12th | n/a | NR Light Plasma Turret |
Compatible Primaries | ||
n/a |