Difference between revisions of "GTI Whitehall"
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If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.}} | If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.}} | ||
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Revision as of 15:34, 4 November 2009
All information related to the GTI Whitehall is non-canon. |
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Back to User-made Ships |
The GTI Whitehall |
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The GTI Whitehall is a massive starbase with incredible launch and ship repair capabilities.
Contents
Description:
Flames Of War Tech Room Description
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.
Developer Notes
Docking pylons have dock points on them. No glow points yet.
Performance:
Statistics
Type | Installation |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | N/A |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 10 000 000 |
Shields | N/A |
Width | 11300 m |
Height | 9089 m |
Length | 16411 m |
Fighter Complement | 1080 (standard) |
Armaments
Flames of War | |
Turret Type | Amount |
Long Range Flak | 11 |
AAAf | 4 |
LRBGreen | 5 |
Advanced THT | 5x2 |
Veteran Comments
Possibly TOO big, dare I say it. Structures this hard can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.