Difference between revisions of "Source graphics"
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− | + | Contains both high-level and low-level routines for handling 3d graphics primitives. To allow for rendering with either DirectX or OpenGL, the graphics engine uses a structure (gr_screen) with function pointers to all the standard 3d operations (such as initializing the screen, page flipping, displaying primitives etc.). There are basically two sets of source files: grd3d* (DirectX) and gropengl* (OpenGL). | |
− | Contains both high-level and low-level routines for handling 3d graphics primitives. To allow for rendering with either DirectX or OpenGL, the graphics engine uses a structure (gr_screen) with function pointers to all the standard 3d operations (such as | ||
==Major Classes/Functions/Structs== | ==Major Classes/Functions/Structs== |
Latest revision as of 22:12, 5 April 2010
Contains both high-level and low-level routines for handling 3d graphics primitives. To allow for rendering with either DirectX or OpenGL, the graphics engine uses a structure (gr_screen) with function pointers to all the standard 3d operations (such as initializing the screen, page flipping, displaying primitives etc.). There are basically two sets of source files: grd3d* (DirectX) and gropengl* (OpenGL).
Major Classes/Functions/Structs
Class/Group/Struct | Method/Function/Element | Notes |
---|---|---|
gr_screen/screen global struct | res, mode, aspect etc. | Contains all info about screen setup (bits, resolution, etc) |
gf_* functions | Wraps standard 3d functions such as page flip, render buffer etc. allowing the engine to abstract DirectX and OpenGL functions. | |
gf_render_buffer() | Main rendering call for models (ships etc.). Wraps buffer rendering modes in DirectX/OpenGL. | |
gr_* functions | gr_init() | Initialises graphics engine (either DirectX or OpenGL) |