Difference between revisions of "Source bmpman"
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Contains high-level routines for loading & manipulating 2d graphics files, in .tga, .jpg, .dds, or .pcx format. | Contains high-level routines for loading & manipulating 2d graphics files, in .tga, .jpg, .dds, or .pcx format. | ||
Latest revision as of 19:49, 18 April 2010
Contains high-level routines for loading & manipulating 2d graphics files, in .tga, .jpg, .dds, or .pcx format.
Major Classes/Functions/Structs
Class/Group/Struct | Method/Function/Element | Notes |
---|---|---|
bm_* functions | bm_load() | Loads a graphic from a file. Used all over the place (UI, effects etc) |
bm_create() | Allocates memory space for a bitmap (eg. for animations, or where a graphic is created in memory rather than loaded). |