Difference between revisions of "Rebel Bomb"
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(→Veteran Comments) |
(Found some rather humourous notes about this weapon in the tablefiles. Not sure where it goes to, so I've created a Developer Notes section for it. Also added an opening description.) |
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− | '''Rebel Bomb''' | + | The '''Rebel Bomb''' is a warhead used by the [[Neo-Terran Front]] in [[Portal:FreeSpace 2|FreeSpace 2]]. While statistically inferior to the [[GTM Cyclops]], the Rebel Bomb poses a significant threat to unarmored civilian and non-combatant craft and, when used in large numbers, can overwhelm armored transports and cruisers. |
+ | {{FS12_Weapons}} | ||
− | + | ==Description== | |
− | ==Tech Room | + | ===FreeSpace 2 Tech Room Description=== |
− | Standard issue bomb used by Rebel forces. | + | Standard issue bomb used by Rebel forces. Thought to be ineffective against large targets. |
+ | |||
+ | ===Developer Notes=== | ||
+ | James's Weak Rebel Bomb | ||
+ | It's da bomb, It's just like weak Tsunami, only rebel. | ||
==Performance== | ==Performance== |
Revision as of 16:18, 18 May 2010
The Rebel Bomb is a warhead used by the Neo-Terran Front in FreeSpace 2. While statistically inferior to the GTM Cyclops, the Rebel Bomb poses a significant threat to unarmored civilian and non-combatant craft and, when used in large numbers, can overwhelm armored transports and cruisers.
Contents
Description
FreeSpace 2 Tech Room Description
Standard issue bomb used by Rebel forces. Thought to be ineffective against large targets.
Developer Notes
James's Weak Rebel Bomb
It's da bomb, It's just like weak Tsunami, only rebel.
Performance
Statistics
Range | 2 375 m | |
Reload time | 20.0 s | |
Velocity | 95 ms-1 | |
Base Damage | 800 | |
Armor Damage | Average | 400 |
Shield Damage | None | 8 |
Subsystem Damage | Full | 800 |
Shockwave Radius | 100 / 200 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 5.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Weapon is capable of easily damaging (Huge) even larger vessels.
- Weapon can be shot down (Bomb)
- Weapon must be locked onto the target in order to be fired (No Dumbfire)
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Half the damage of a GTM Cyclops, but otherwise identical.