Difference between revisions of "Template:Beam"
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m (→Usage: Yes, this was what I wanted.) |
(→Note: Major error corrected.) |
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Line 72: | Line 72: | ||
:'''Damage per second''': [$Damage value] x 5.5 | :'''Damage per second''': [$Damage value] x 5.5 | ||
:'''Damage per second (sustained)''': Damage per pulse / Recharge Time | :'''Damage per second (sustained)''': Damage per pulse / Recharge Time | ||
− | :'''Damage per pulse''': | + | :'''Damage per pulse''': Damage per second x Beam lifetime |
[[Category:Templates|Beam]] | [[Category:Templates|Beam]] | ||
</noinclude> | </noinclude> |
Latest revision as of 09:51, 6 June 2010
Range | {{{1}}} m |
Recharge Time | {{{2}}} s |
Beam Lifetime | {{{3}}} s |
Type: | {{{4}}} |
Shots | {{{5}}} |
Damage per second | {{{6}}} |
Damage per second (sustained) | {{{7}}} |
Damage per pulse | {{{8}}} |
Usage
{{Beam|4500|20|2|Direct|1|5 000|455|10 000}}
Which gives:
Range | 4500 m |
Recharge Time | 20 s |
Beam Lifetime | 2 s |
Type: | Direct |
Shots | 1 |
Damage per second | 5 000 |
Damage per second (sustained) | 455 |
Damage per pulse | 10 000 |
Note
Beam stats are based on multiple values found in the weapons table file and are calculated as follows:
- Range: [+Range value]
- Recharge Time: [$Fire Wait value]
- Beam Lifetime: [+Life value]
- Type: [+Type value], where
- 0 = Direct; 1 = Slashing; 2 = Targeting; 3 = Anti fighter; 4 = Fixed
- Shots: [+Shots value]
- Damage per second: [$Damage value] x 5.5
- Damage per second (sustained): Damage per pulse / Recharge Time
- Damage per pulse: Damage per second x Beam lifetime