Difference between revisions of "Template:Secondary weapon"
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m (missed range from the example) |
m (adjusting the template) |
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| Line 29: | Line 29: | ||
{{#if: {{{armor_damage|}}}| | {{#if: {{{armor_damage|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} Armor damage | {{!}} style="padding-left: 20px" {{!}} Armor damage | ||
| − | {{!}} {{{armor_damage}}} | + | {{!}} style="padding-left: 20px" {{!}} {{{armor_damage}}} |
{{!}} | {{!}} | ||
}} | }} | ||
| Line 35: | Line 35: | ||
{{#if: {{{shield_damage|}}}| | {{#if: {{{shield_damage|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} Shield damage | {{!}} style="padding-left: 20px" {{!}} Shield damage | ||
| − | {{!}} {{{shield_damage}}} | + | {{!}} style="padding-left: 20px" {{!}} {{{shield_damage}}} |
{{!}} | {{!}} | ||
}} | }} | ||
| Line 41: | Line 41: | ||
{{#if: {{{subsystem_damage|}}}| | {{#if: {{{subsystem_damage|}}}| | ||
{{!}} style="padding-left: 20px" {{!}} Subsystem damage | {{!}} style="padding-left: 20px" {{!}} Subsystem damage | ||
| − | {{!}} {{{subsystem_damage}}} | + | {{!}} style="padding-left: 20px" {{!}} {{{subsystem_damage}}} |
{{!}} | {{!}} | ||
}} | }} | ||
| Line 52: | Line 52: | ||
|- | |- | ||
{{#if: {{{homing_cone|}}}| | {{#if: {{{homing_cone|}}}| | ||
| − | {{!}} style="padding-left: 20px" {{!}} | + | {{!}} style="padding-left: 20px" {{!}} Homing cone |
| − | {{!}} {{{homing_cone}}} degrees | + | {{!}} style="padding-left: 20px" {{!}} {{{homing_cone}}} degrees |
{{!}} | {{!}} | ||
}} | }} | ||
|- | |- | ||
{{#if: {{{homing_min_time|}}}| | {{#if: {{{homing_min_time|}}}| | ||
| − | {{!}} style="padding-left: 20px" {{!}} | + | {{!}} style="padding-left: 20px" {{!}} Minimum lock time |
| − | {{!}} {{{homing_min_time}}} s | + | {{!}} style="padding-left: 20px" {{!}} {{{homing_min_time}}} s |
{{!}} | {{!}} | ||
}} | }} | ||
|- | |- | ||
{{#if: {{{homing_turn|}}}| | {{#if: {{{homing_turn|}}}| | ||
| − | {{!}} style="padding-left: 20px" {{!}} | + | {{!}} style="padding-left: 20px" {{!}} Turn rate (360 degress) |
| − | {{!}} {{{homing_turn}}} s | + | {{!}} style="padding-left: 20px" {{!}} {{{homing_turn}}} s |
{{!}} | {{!}} | ||
}} | }} | ||
Revision as of 16:08, 7 June 2010
| Name | {{{name}}} |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
Usage
{{Secondary_weapon
|table_style =
|name =
|range =
|reload =
|velocity =
|damage =
|armor_damage =
|shield_damage =
|subsystem_damage =
|homing_type =
|homing_cone =
|homing_min_time =
|homing_turn =
|hitpoints =
|bomb =
|huge =
|big_ship =
|same_turret_cooldown =
}}
Entries in actual page do not have to follow the same order.