Difference between revisions of "The FreeSpace Port"
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As a separate download, users may also download the official voice files that came with the two official campaigns. Command briefing animations are also downloadable in yet another separate VP file. | As a separate download, users may also download the official voice files that came with the two official campaigns. Command briefing animations are also downloadable in yet another separate VP file. | ||
− | As far as gameplay content is concerned, the FreeSpace Port did not change on the official FreeSpace 1 campaign, with the exception of adding a credit mission after [[Good Luck]] and transcribing the [[Cutscenes (FS1)|cutscenes' text]] into Command briefings. Gameplay changes include enhancing the [[GTW Flail|Flail rifle]] to be more effective. The [[Interceptor|Interceptor missile]] has also become more accurate, because FreeSpace 2's engine uses an advanced tracking method for aspect-seeking missiles. | + | As far as gameplay content is concerned, the FreeSpace Port did not change on the official FreeSpace 1 campaign, with the exception of adding a credit mission after [[Good Luck]] and transcribing the [[Cutscenes (FS1)|cutscenes' text]] into Command briefings. Gameplay changes include enhancing the [[GTW Flail|Flail rifle]] to be more effective. The [[GTM Interceptor|Interceptor missile]] has also become more accurate, because FreeSpace 2's engine uses an advanced tracking method for aspect-seeking missiles. |
==See also== | ==See also== |
Revision as of 19:37, 29 June 2010
- Mods: FreeSpace 1 content
- Staff: Goober5000, GalEmp
- Missions: 30
The FreeSpace Port is a user-made FreeSpace 2 port of the main Descent: FreeSpace campaign, created by Ian Warfield (Goober5000) and Peter Oliver (GalEmp). The package ports all the mission, ship, and weapon data from Descent: FreeSpace to FreeSpace 2 format, thus allowing FreeSpace 2 players to use ships and weapons from Descent: FreeSpace.
This project also upgrades several FS1 campaigns like Cardinal Spear and several ship models like the PVI Karnak that, although not present in the main FS1 campaign, are often used in FS1-era custom campaigns.
While the FSPort uses many user-made graphical enhancements, it remains compatible with the retail version of FreeSpace 2. A separate MediaVP is downloadable from the project's website that enables high-polycount FreeSpace 1-era ships, and the official MediaVPs also make some further graphical enhancements. Optionally, users can also choose to download the FSPort's custom interface art, which, although not an accurate representation of FreeSpace 1's interface, manages to evoke the atmosphere of FreeSpace 1. Furthermore, music tracks from the old game are also converted.
The official Silent Threat campaign, in its entirety, has also been converted, and is available with the main FSPort download. However, unlike the main FreeSpace 1 campaign, the authors did not add enhanced backgrounds to these missions.
As a separate download, users may also download the official voice files that came with the two official campaigns. Command briefing animations are also downloadable in yet another separate VP file.
As far as gameplay content is concerned, the FreeSpace Port did not change on the official FreeSpace 1 campaign, with the exception of adding a credit mission after Good Luck and transcribing the cutscenes' text into Command briefings. Gameplay changes include enhancing the Flail rifle to be more effective. The Interceptor missile has also become more accurate, because FreeSpace 2's engine uses an advanced tracking method for aspect-seeking missiles.