Difference between revisions of "Forced Hand"
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You need to be very quick to disable the ''Repulse'', else it'll jump out, failing the mission. Use the Phoenix missiles first, then the Stilettos. Request a support ship even before you run out of your Stilettos, then continue pounding the ''Repulse'''s engines. As soon as you're done with the engines, go for the Lokis. If you ignore them, they'll backstab and kill you more quickly than you're used to—they're armed with the Prometheus. Your wingmen can take care of the turrets. | You need to be very quick to disable the ''Repulse'', else it'll jump out, failing the mission. Use the Phoenix missiles first, then the Stilettos. Request a support ship even before you run out of your Stilettos, then continue pounding the ''Repulse'''s engines. As soon as you're done with the engines, go for the Lokis. If you ignore them, they'll backstab and kill you more quickly than you're used to—they're armed with the Prometheus. Your wingmen can take care of the turrets. | ||
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+ | The integrity of the Repulse's engine subsystem varies between 50 and 75%. It can help to keep restarting until the subsystem strength is at the lower end of this spectrum. | ||
Engage the rebel transport and its Hercules escorts that destroy the first allied transport, then keep dogfighting until the mission is over. | Engage the rebel transport and its Hercules escorts that destroy the first allied transport, then keep dogfighting until the mission is over. |
Revision as of 09:46, 23 September 2010
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SILENT THREAT: REBORN MISSION 13
Fighter squadron: 82nd Nighthawks
Description: The GTA conducts a surprise attack on a secret shipyard in Delta Serpentis.
Background
Walkthrough
The default loadout is sufficient to complete the mission. You need heavy subsystem destruction power at a certain point. Fly intercept or heavy assault at your own risk.
You need to be very quick to disable the Repulse, else it'll jump out, failing the mission. Use the Phoenix missiles first, then the Stilettos. Request a support ship even before you run out of your Stilettos, then continue pounding the Repulse's engines. As soon as you're done with the engines, go for the Lokis. If you ignore them, they'll backstab and kill you more quickly than you're used to—they're armed with the Prometheus. Your wingmen can take care of the turrets.
The integrity of the Repulse's engine subsystem varies between 50 and 75%. It can help to keep restarting until the subsystem strength is at the lower end of this spectrum.
Engage the rebel transport and its Hercules escorts that destroy the first allied transport, then keep dogfighting until the mission is over.
Notes
- One of the Repulse's main guns is a beam cannon.