Difference between revisions of "Weapon expl.tbl"

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Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
 
Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
 
*Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)
 
*Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)
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 +
This table is one of the [[Modular Tables]] and can be extended with xxx-wxp.tbm
  
  

Revision as of 17:53, 24 March 2012

Revision information.....

FSO Revision: 6581
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version



Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.


Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.

  • Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)

This table is one of the Modular Tables and can be extended with xxx-wxp.tbm


General Format

There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.

  • #Start
  • The list of all weapon effects entries
  • #End


Weapon Effect

$Name:

  • Defines which explosion file this entry is for
  • Syntax: String


$LOD:

  • Defines how many LODs this explosion file has (up to 4)
  • Syntax: Integer, of LODs.


Sample

#Start
$Name:      ExpMissileHit1
$LOD:       3
#End