Difference between revisions of "Sidhe"
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==Description== | ==Description== | ||
===Blue Planet Tech Room Description=== | ===Blue Planet Tech Room Description=== | ||
− | + | The SCWS/SA1 Sidhe is a collapsed molybdenum shrapnel weapon that accelerates a canister of six submunitions until an onboard fuse triggers separation. Submunitions deploy in a conical spread to increase hit probability and overmatch reactive armor systems designed to defeat single penetrations. Each submunition carries a coil-flash EMP charge to defeat shield systems. Although the Sidhe was originally designed as a payload for warship-grade gauss cannons, pilots using the fighter-mounted variant began fusing the Sidhe canisters to detonate on launch, creating a devastating short-range weapon. The [[UEF Ainsarii|Ainsarii]] stealth fighter can fire six Sidhe canisters simultaneously, wreaking havoc on small targets in dogfight ranges. The Sidhe is an excellent snapshot weapon to resolve engagements against maneuverable foes. | |
==Performance== | ==Performance== |
Revision as of 19:31, 13 June 2012
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
The SCWS/SA1 Sidhe is a collapsed molybdenum shrapnel weapon that accelerates a canister of six submunitions until an onboard fuse triggers separation. Submunitions deploy in a conical spread to increase hit probability and overmatch reactive armor systems designed to defeat single penetrations. Each submunition carries a coil-flash EMP charge to defeat shield systems. Although the Sidhe was originally designed as a payload for warship-grade gauss cannons, pilots using the fighter-mounted variant began fusing the Sidhe canisters to detonate on launch, creating a devastating short-range weapon. The Ainsarii stealth fighter can fire six Sidhe canisters simultaneously, wreaking havoc on small targets in dogfight ranges. The Sidhe is an excellent snapshot weapon to resolve engagements against maneuverable foes.
Performance
Statistics
Range | 900 m | |
Rate of Fire | 1.33 shots per second | |
Velocity | 800 ms-1 | |
Base Damage | 30 | |
Armor Damage | 1.0x | 30 |
Shield Damage | 1.0x | 30 |
Subsystem Damage | 0.2x | 6 |