Difference between revisions of "GTCv Chimera"
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− | ''In Blue Planet, one cannot overemphasize the fighter screen on this corvette, the sheer number of [[AAAf|AAA]], [[STerPulse|pulse cannons]], and [[Terran Turret 2|blob turrets]] on a ship only slightly longer than a [[GTCv Deimos|Deimos]] is staggering. In [[Forced Entry]] the Labouchere needs virtually no escort, and in [[Collateral Damage]] the hostile Chimeras are deadly to approach. The front and rear of this ship are probably the safest approaches when you are attacking one, but remain cautious of the turrets mounted on the front of the extrusions on the aft of the vessel; they have a clear shot at anything not within a few meters of the front of the vessel. The Chimera doesn't have quite the firepower of the [[GTCv Bellerophon|Bellerophon]] so prioritize those when disarming. It is more dangerous to fighters and bombers and still has massive forward power, however. In terms of armor, it is exactly equivalent to a Deimos under normal circumstances.''}} | + | ''In Blue Planet, one cannot overemphasize the fighter screen on this corvette, the sheer number of [[AAAf|AAA]], [[STerPulse|pulse cannons]], and [[Terran Turret 2|blob turrets]] on a ship only slightly longer than a [[GTCv Deimos|Deimos]] is staggering. In [[Forced Entry]] the Labouchere needs virtually no escort, and in [[Collateral Damage]] the hostile Chimeras are deadly to approach. The front and rear of this ship are probably the safest approaches when you are attacking one, but remain cautious of the turrets mounted on the front of the extrusions on the aft of the vessel; they have a clear shot at anything not within a few meters of the front of the vessel. The Chimera doesn't have quite the firepower of the [[GTCv Bellerophon|Bellerophon]] so prioritize those when disarming. It is more dangerous to fighters and bombers and still has massive forward power, however. In terms of armor, it is exactly equivalent to a Deimos under normal circumstances.'' |
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+ | ''Note that elements of Serkr Team have a non-standard loadout comprising some Flak turrets.''}} | ||
==Download link:== | ==Download link:== |
Revision as of 10:36, 30 August 2012
All information related to the GTCv Chimera is non-canon. |
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Contents
Description:
Default Tech Room Description
The GTCv Chimera Corvette was the first corvette design to enter service in place of the aging Deimos design, and was the first ship of her class to mount modern weapons such as the Trinity-class main cannon. The Chimera, while sporting more turrets than the average Corvette, is not as heavily armored as more recent designs, and her Trinity Cannon configuration is noticably weaker than that of the larger Bellerophon class.
BP:AoA Tech Room Description
The main escort vessel of the Alliance fleet, Chimera-class multi-role corvettes fill the role of anti-ship combat and destroyer escort admirably. Three anti-capital ship beams and several short-ranged turrets provide significant firepower with a surplus of reactor energy to provide an appreciable boost in speed. Chimera corvettes are a welcome addition to GTVA forces.
Credits
- Original model by Stratcomm
- New model by Aesaar
Name Origin
Chimera (Χίμαιρα) was a monster with the body of a lioness with a goat head rising from her back, a tail that ended in a serpent head. The child of Typhon and Echidna, she was the sibling of the Cerberus and the Hydra. From the Illiad "a thing of immortal make, not human, lion-fronted and snake behind, a goat in the middle, and snorting out the breath of the terrible flame of bright fire."
Performance:
Statistics
Default
Type | Corvette |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | 25 |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 45 000 |
Shields | N/A |
Width | 286 m |
Height | 286 m |
Length | 812 m |
Blue Planet
Type | Assault Corvette[1] |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | 25 |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 80 000 |
Shields | N/A |
Width | 286 m |
Height | 286 m |
Length | 812 m |
Armaments
Default | Blue Planet | ||
Turret Type | Amount | Turret Type | Amount |
LRBGreen | 3 | MBlue | 3 |
AAAf | 7 | AAAf | 7 |
Standard Flak | 7 | STerPulse | 5 |
Terran Turret | 10 | Terran Turret 2 | 12 |
Veteran Comments
In Blue Planet, one cannot overemphasize the fighter screen on this corvette, the sheer number of AAA, pulse cannons, and blob turrets on a ship only slightly longer than a Deimos is staggering. In Forced Entry the Labouchere needs virtually no escort, and in Collateral Damage the hostile Chimeras are deadly to approach. The front and rear of this ship are probably the safest approaches when you are attacking one, but remain cautious of the turrets mounted on the front of the extrusions on the aft of the vessel; they have a clear shot at anything not within a few meters of the front of the vessel. The Chimera doesn't have quite the firepower of the Bellerophon so prioritize those when disarming. It is more dangerous to fighters and bombers and still has massive forward power, however. In terms of armor, it is exactly equivalent to a Deimos under normal circumstances.
Download link:
- Stratcomms Fleet Pack:
- Blue Planet: AoA
- Warships of the TEI: