Difference between revisions of "Vulcan"
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==Description== | ==Description== | ||
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+ | {{shipimage|image=[[Image:Vulcan tech model.png|400px]]|caption=The SCWS-1 Vulcan}} | ||
===Blue Planet Tech Room Description=== | ===Blue Planet Tech Room Description=== | ||
A Shekar-Johnson Weapons product, produced for a Fleet Systems requirement for a cheap, modular intercept weapon during the Isolation. Commissioned as the SCWS-1 Vulcan. Light repeating plasma weapon, excellent at intercepting warheads. Pilots must track and sustain fire on shielded targets. Produced widely across the solar system and even back-engineered and reproduced in the Gaian Effort's Kuiper installations. | A Shekar-Johnson Weapons product, produced for a Fleet Systems requirement for a cheap, modular intercept weapon during the Isolation. Commissioned as the SCWS-1 Vulcan. Light repeating plasma weapon, excellent at intercepting warheads. Pilots must track and sustain fire on shielded targets. Produced widely across the solar system and even back-engineered and reproduced in the Gaian Effort's Kuiper installations. |
Revision as of 19:17, 18 September 2012
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
The SCWS-1 Vulcan |
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Blue Planet Tech Room Description
A Shekar-Johnson Weapons product, produced for a Fleet Systems requirement for a cheap, modular intercept weapon during the Isolation. Commissioned as the SCWS-1 Vulcan. Light repeating plasma weapon, excellent at intercepting warheads. Pilots must track and sustain fire on shielded targets. Produced widely across the solar system and even back-engineered and reproduced in the Gaian Effort's Kuiper installations.
Performance
Statistics
Range | 1000 m | |
Rate of Fire | 5.00 shots per second | |
Velocity | 1000 ms-1 | |
Base Damage | 14 | |
Armor Damage | 1.0x | 14 |
Shield Damage | 1.0x | 14 |
Subsystem Damage | 0.3x | 4.2 |
Notes
Veteran Comments
Unlike most GTA weapons and the Maul, it's worth noting that the Vulcans you mount on your fighter fire their barrels in a cyclic pattern rather than firing all at once for discrete volleys. This means that instead of globs of gunfire like you might get with Kaysers, Subachs or Mauls, you get a long, constant stream of fire, which as noted is good for shooting down bombs. It also makes adjusting your aim easier.
You'll definitely find it lacking for taking down the GTF Nyx or other heavyweight/next-gen fighters, but it more than suffices for the older strikecraft like the GTB Artemis, GTF Hercules Mark II and GTF Myrmidon models that the GTA use fairly extensively in BP. Strongly recommend pairing the Vulcan with Hellfire Missiles if you're going to be tangling with heavier fighters and don't want to use Mauls.